Overwatch June 16 Patch Notes: New Competitive Queue System, Hero Fixes Added

  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
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Blizzard released a new update for Overwatch which is live on PC, Nintendo Switch, PlayStation 4, and Xbox One. The developers have fixed some general updates and added a new competitive queue system for Overwatch. Additionally, the update adds a new season for Competitive Open Queue, which uses competitive rules, but has no role restrictions.

Some general bug fixes were also made, such as end round music not transmitting properly, and custom games crashing due to Mei’s ability. Also, with the new update Blizzard fixed some general hero bugs for Echo, Mei, Sombra, and Symmetra.

Overwatch June 16 Patch Notes

You can find the patch notes below:

General Updates

New Feature: Priority Requeue for Collapsed Games

If a competitive game collapses due to a player leaving early, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority queue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.

Competitive Updates

  • Competitive Open Queue Season 2 has begun! Find this game mode within the Arcade for roughly two weeks. This mode will use standard Competitive Play rules, but will have no role restrictions or role queues.

Workshop Updates

New Workshop Actions

  • Attach Players
  • Detach Players
  • Start Forcing Player Position
  • Stop Forcing Player Position

New Workshop Values

  • Is In Alternate Form
  • Is Duplicating
  • Hero Being Duplicated

Bug Fixes


  • Deathmatch - Fixed a bug where the end of round flow music would not transition properly
  • Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active
  • Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
  • Fixed a bug where custom game lobby privacy settings were reset when importing a share code



  • Fixed a bug that would allow Reinhardt's Charge to hit Echo when using her Duplicate ability
  • Fixed a bug where Echo would lose her ultimate charge if she dies with her ultimate target confirmation active
  • Fixed a bug with Echo becoming stuck in her Focusing Beam animation
  • Fixed a bug where a cloned hero's communication wheel settings would not copy over properly


  • Fixed a bug that would cause Mei's hat to fall off when using Cryo-Freeze while wearing her Mei-rry skin
  • Fixed a bug with Mei's drone not animating correctly at the end of her Blizzard ultimate ability


  • Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (i.e. Wraithform, Meteor Strike)


  • Fixed a bug where Symmetra Turrets could be placed on certain spawn doors
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