'No Man's Sky' Internal PC Updates Keep Posting, But Where Are Hello Games & Sean Murray?

No Man's Sky_20160809025721
No Man's Sky tips: AltasPass V1 blueprints found on space anomaly Hello Games

No Man’s Sky PC updates have been popping up on the Steam database over the last few hours, but the cult of silence surrounding Hello Games and studio programmer Sean Murray continues. What in the universe is going on?

Despite its aura of negativity, the No Man’s Sky subreddit has been exceptionally curious lately as multiple reports of internal PC updates for the game have come in. The most recent of which was catalogued a mere four hours ago. It was preceded by revisions that were spotted on Wednesday, Thursday and even earlier in the week. What these updates offer is a suggestion that work is being done to improve the game, but we don’t have much else to work from.

Keeping a running tally, the No Man’s Sky community has estimated that it’s been an astounding 83 days since Murray or Hello Games posted a substantive update about how the project is progressing since its rocky launch. Over that time, the studio has had to endure relentless PC bug reports, a false advertising probe in the U.K. and even a hack into employee social media and email accounts. Beyond a very brief statement about the latter controversy, almost nothing else has been shared.

The deaf pattern of action is quizzical to No Man’s Sky’s most ardent defenders, and it’s prompted plenty of speculation over the last few weeks. With each day that passes, belief is strengthening that development has ceased altogether. About a month ago, rumors gained traction that the Hello Games studio had been completely abandoned. That story was quietly debunked, but, again, no details were offered on the title’s future. To make matters worse, Murray set up an interview with industry personality Geoff Keighley for October and assumingly canceled the plans.

What are we to make, then, of these PC update posts? Are they the first signs of the cone of silence possibly being broken in the near future? That’s hard to say. After all, an internal update can be posted to Steam with the tiniest of code changes. A slight modification to a single string looks the exact same in the web database as a full update with several gigabytes of new material. Plus, if work is just starting to ramp up now, it may be a while before the finished product is polished.

When it comes to No Man’s Sky, its PC port is clearly the version that needs the most work. The current build is playable but still struggles to perform on many configurations. That being said, the studio might still be making bug fixes a priority.

No Man’s Sky is available now on PS4 and PC.

What do you think of these internal PC updates? Has Hello Games really abandoned its fans? Tell us in the comments section!

Join the Discussion