NieR: Automata Highly-Anticipated Update Goes Live Tomorrow; New Features, Improved Cutscenes, and Better Performance

Since it's release back in 2017, over four million copies of NieR: Automata have been sold across PC, Xbox One, and PS4.
Since it's release back in 2017, over four million copies of NieR: Automata have been sold across PC, Xbox One, and PS4. Square Enix

NieR: Automata is a critically acclaimed action RPG game that was released four years and five months ago. The game was loved by both fans and critics. However, there were some areas where it needed major work, specifically to the technical aspect of the game. The Automata PC port was horrible and an unofficial mod was required to enjoy the game. The issues were never fixed, until now.

Back in April this year, Square Enix announced that an upgrade patch is currently in the works and will release soon. Yesterday, the developer stated that the patch will go live tomorrow. They also revealed the official patch notes.

The update will supposedly improve several aspects of the game. More features will be added like Fidelity FX and HDR support. Borderless Video Setting option will also be available. The anti-aliasing setting will be enhanced and UI textures will now support 4k resolution.

The quality of the cutscenes is improved and they will run at 60 FPS, instead of the previous 30. The game’s performance has also been stabilized for 60 FPS.

Changes Made

  • HDR

The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.

  • Cutscenes

The bit rate has been updated and all pre-rendered cutscenes adjusted, so they will now play in 60 FPS and display in the correct aspect ratio without stretching the picture.

  • Global illumination

A new “Global illumination” feature has been implemented. This can be set to three different levels: High, Medium, or Low.

  • Ambient occlusion/bloom

The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.

Bug Fixes

  • It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode, or between borderless and windowed mode, by pushing the Alt+Enter keys together.

  • The mouse cursor is no longer displayed when using a gamepad.

Other stability-related improvements were implemented as well.

Complete patch notes are available on the official site.

So what do you think? Are you interested in any of these changes? Are there any other issues in the game that you want to be fixed? Let us know your thoughts in the comments section below.

Join the Discussion
Top Stories