Dark Souls-like game Mortal Shell is set to release on August 18. The game is not even out yet and its developers have already announced a Day One update. The update will be around 3.6GB in size and will be available for PS4, Xbox One, and PC. No major changes will be made via the update, except some bug fixes and general improvements to the graphical settings.
The update will increase PostProcessAAQuality to four so that you can reduce the ghosting effect from TAA. Cathedral lighting is improved and the end credits have been updated. Images of locked locations in the Fast Travel Menu will now be blurred and max lock-on range is increased 2,200 for several enemies and 10,000 for dark father.
You can check out the official patch notes below.
Mortal Shell Update 1.01 Patch Notes
- Increased PostProcessAAQuality to four to reduce TAA ghosting in fallgrim.
- Fix for The Player is able to kill Tarsus instantly with the Second Special attack of Martyr’s Blade.
- fixed a bug with dark father where if you approached him with solomon or foundling when delivering the final gland you’d be stuck with a gland forever and you’d be sad and message the developers why you have much gland.
- Removed the “Gland_Stew” Inscription entry from Compendium
- Fix to crash rarely occurring during last boss fight.
- Inside the Fast Travel Menu, images of the locked locations are now blurred
- Updated max lock on range to 2,200 for most enemies, 10,000 for dark father
- Fixed shell position in fallgrim
- Updated cathedral lighting
- Changing the logic that hides/shows the Usable Weapons when their visibility gets updated: now instead of immediately setting the Static Mesh visibility the weapon gets dissolved by using the Scalar Parameter “Amount” and with a Timeline
- Audio and VO updates and improvements
- Balancing updates and improvements
- Updated end credits
- Minor update to game logo in title screen and main menu
- Several Bug fixes and optimisations
So what do you think? Are you excited about Mortal Shell? Do you like Dark Souls-like games? Let us know your thoughts in the comments section below.