LoL TeamFight Tactics Patch 11.14: Early Patch Notes Shows New Nerf on Yasuo

TeamFight Tactics
TeamFight Tactics Riot Games

League of Legends TeamFight Tactics’ upcoming update is expected to go this week. But before that, early patch notes reveal some nerfs coming to Champions.

Patch 11.14 seems to nerf Yasuo even further, particularly his damage. From the new update’s standpoint, this could be seen as a minor adjustment. However, it is a pretty big one when factoring in nerfs from Patch 11.13 .

Other Champions receiving some adjustments are Garen, Darius, Gragas, Brand, Sett, Nocturne, Zyra, Ivern, Rell, Viego, and Volibear.

Aside from that, players can expect some bug fixes as well. For instance, the issue where Kalista would sometimes stop auto-attacking has been fixed.

Patch Notes (Tentative Changes)

CHAMPIONS
  • 1-Cost
    • Gragas
      • Damage reduction lowered to 35/45/60%
  • 2-Cost
    • Brand
      • HP Increased to 600
    • Sett
      • HP Increased to 750
      • Damage increased to 170/185/200
  • 3-Cost
    • Nocturne
      • HP increased to 650
    • Yasuo
      • Damage lowered to 250/350/650
    • Zyra
      • Damage lowered to 200/325/650
  • 4-Cost
    • Ivern
      • HP lowered to 950
      • Daisy health lowered to 1500/2400/10000
    • Rell
      • Mana increased to 80/150
  • 5-Cost
    • Darius
      • % Attack Damage increased to 200/225/2000%
    • Garen
      • Shield duration lowered to 4 seconds
      • Shield lowered to 35/45/200
    • Viego
      • Damage lowered to 180/300/1500
    • Volibear
      • Damage increased to 150/300/5000
      • Stun duration increased to 2.5/3.5/10
TRAITS
  • Forgotten
    • 9 Unit AD and AP lowered to 120
  • Legionnaire
    • 4 unit attack speed increased to 65%
    • 6 unit attack speed increased to 120%
    • 8 unit attack speed increased to 200%
  • Skirmisher
    • 9 unit Attack Damage increased to 12
  • Spellweaver
    • 2 unit Ability Power increased to 25%
    • 4 unit Ability Power increased to 55%
    • 6 unit Ability Power increased to 85%
BUG FIXES
  • Fixed an issue where if a player had Hellion active and they corrupted an enemy with Viego, that unit would always spawn a Doppelhellion of itself on death even if it wasn’t a Hellion.
  • Nunu no longer plays through the consume animation on units with Trap Claw spell shields (despite dealing no damage due to the spell shield).
  • Lux can no longer deal the bonus magic damage from her ability more than once in a single cast if she reaches high enough attack speed.
  • Lux’s bonus magic damage from her ability is now properly blocked by Trap Claw.
  • Fixed an issue where Trundle could drop below 0 max health and become unkillable for the remainder of combat. Now, if Trundle were to drop below 0 max health, he will die instead.
  • Fixed an issue where Kalista would sometimes stop auto-attacking.
OTHER
  • 3-star costs now better represent their power level.
  • UI [PC Only]
  • Items now appear in the end of game screen. Hover over a champion for details.
  • Tooltips for full items in the armory now contain the item’s icon and title.
  • Mobile
  • Your device’s battery level is now visible in-game and out of game.
  • Tooltips for full items in the armory now contain the item’s icon and title.

Remember, the above-mentioned changes are provisional. Some might not make it to the official release. According to a post, League of Legends TeamFight Tactics Patch 11.14 is going live on July 8. What do you think about the early patch notes?

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