League of Legends: Rell's Midscope Unlocks Her True Potential

Rell, the Iron Maiden Riot Games

Rell is the latest champion to receive a midscope in League of Legends. The developers had originally envisioned her to be a mounted lancer on horseback capable of transforming into heavy infantry by metal bending her horse into armor. But that has not been fully realized until now.

Most of Rell's kit has been reworked in Patch 13.11, except for her ultimate. One of the biggest changes is that her E ability, Attract and Repel, is now called Full Tilt. When used, Rell and a target ally charge, gaining ramping movement speed up to 15/17.5/20/22.5/25% over three seconds. This is doubled to 30/35/40/45/50% if they charge toward enemies or each other. This ability empowers Rell's next attack or Shattering Strike as well, creating an explosion that deals 25/35/45/55/65 (+30% AP) (+2/2.5/3/3.5/4% maximum health damage) bonus magic damage.

Also, the bonus movement speed she receives when mounted, which was originally part of her "W" ability, is now placed on Full Tilt. The effect is still the same: she gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move speed while mounted at levels 1-13, reduced by 50% in combat.

In addition, some interesting changes have been implemented to Ferromancy: Crash Down. Its magic damage has decreased (from 70/105/140/175/210 (+60%AP) to 70/100/130/160/190 (+60%AP)), and its maximum slide distance saw a noticeable decline from 375 down to 320. However, Rell now gains an attack speed boost (15/20/25/30/35%) and 75 bonus attack range when dismounted in this manner. Furthermore, this ability now deals 250% more damage to jungle camps. The adjustments seem to turn Rell into a potent jungler, but what do you think?

Here are the rest of Rell's midscope changes:

Passive: Break the Mold

  • Passive Duration: 4 seconds > 5 seconds
  • Armor and Magic Resist Shred: 10% > 2.5%
  • (NEW) Stacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell's abilities will also apply a stack of her Passive
  • Minimum Armor and Magic Resist Steal: 5-12 (based on level) > 1.25-3 (based on level)
  • (NEW) Death Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies
  • (REMOVED) Rode Off: Passive no longer deals bonus magic damage on hit
  • (REMOVED) Into The: Hitting a new target no longer refreshes the Passive duration on all targets
  • (REMOVED) Sunset: Passive no longer applies to minions

Q: Shattering Strike

  • Stunning Strike: Q now stuns all targets hit for 0.75 seconds
  • (REMOVED) Who Needs Heals Anyway: Q no longer heals Rell or her allies
  • Range: 685 units in front of Rell, 150 behind Rell > 520 in front of Rell, 220 behind Rell
  • Cooldown: 9/8/7/6/5 seconds > 11/10.5/10/9.5/9 seconds
  • Magic Damage: 70/115/160/205/250 (+50% AP) > 60/95/130/165/200 (+50% AP)
  • Cast Time: 0.35 seconds > 0.5 seconds
  • (NEW) Jungle Rell?: Deals 250% damage to jungle camps
  • (NEW) A Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing
  • (REMOVED) All The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit

W: Ferromancy: Crash Down

  • Dismounted Bonus Armor and Magic Resist: 10% > 12%
  • Dismounted Movement Speed : Reduced to 280 flat > Reduced by 15% (Note: this will be a nerf early game and a buff late game.)
  • (REMOVED)Can't Stop Me Now: Rell no longer has a movement speed cap while dismounted
  • Magic Damage: 70/105/140/175/210 (+60%AP) > 70/100/130/160/190 (+60%AP)
  • Shield Value: 35/60/85/110/135 (+12% maximum health) > 30/55/80/105/130 (+10% maximum health)
  • Maximum Slide Distance: 375 > 320
  • AoE Radius Form: 200 > 180
  • Jump Range: 500 > 400
  • Knock Up Duration: 1 second > 0.75 seconds
  • Slidespeed: 85% of jump speed > 100% of jump speed

League of Legends Patch 13.11 is available on PC.

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