Killing Floor 2 Neon Nightmares Update Is Now Out

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Killing Floor 2’s new spring update, Neon Nightmares, is out right now, complete with a new pinkish old-school theme. The game is an amazing zombie first-person shooter which you can play with six friends. With the upcoming update, Tripwire Interactive is rolling out many changes to gameplay, weapons, and more. You can find the patch notes below

If you are looking for a fun six-player co-op game, this is the perfect time to grab Killing Floor 2. Playing the game with a full group is the best way as the map is pretty huge and you need to have some prior knowledge about the survival game.

Killing Floor 2 Neon Nightmares Patch Notes

Event

Neon Nightmares

  • Liven up the night and make it bright with the Neon Nightmares update! Check out our new Cyber Rave cosmetic lineup that will be sure to light up any Zed party you throw! Take a trip down the multiple levels of Biolapse and take advantage of its layouts and traps to give those pesky Zeds a run for their own dosh. Want to impress your friends by throwing them the best Zed-killing soiree? Horzine has just the thing for you! Try the new HRG Incendiary Rifle and Compound Bow. They’ll surely bring the heat and the freeze. Party long and hard on the killing floor!

Gameplay:

  • Fixed an issue where the Vlad-1000 Nailgun did not receive penetration Perk skill bonuses from the Support Perk.
  • Fixed an issue where the Ground Fire Perk skill did not apply damage bonuses, visuals, and speed reductions to all instances of ground fire.
  • Fixed an issue where the Demolitionist High Impact Rounds Perk skill damage bonus did not apply to the light and heavy attacks of the Pulverizer.
  • Fixed an issue where the ZED TIME - Inferno speed reduction did not apply unless the Ground Fire Perk skill was equipped.
  • HRG Incendiary Rifle :
  • Fixed an issue where the ZED TIME - Pyromaniac Perk skill placed the HRG Incendiary Rifle in a state where it cannot fire grenade rounds
  • Fixed an issue where the upgrade damage modifier was not applying to the explosion damage.
  • Fixed an issue where the upgrade weight modifier did not apply on the final upgrade.
  • Fixed an issue with the Compound Bow where the charge damage and range modifiers and the 1st Person animation times were not properly aligned. This effectively led to small windows where the charge modifiers did not apply the full charge values when the 1P charge animation finished.
  • Fixed an issue with the Dragonsbreath where the ground fire dealt immense damage to bosses if the pellets are bunched together closely.

Zeds:

  • Fixed an issue where interruptible attacks by the Matriarch could be stumbled by knives.
  • Fixed an issue where some affliction generated particle FX (such as fire and poison) were not playing on the Zeds.

Maps:

  • Fixed an issue where the voice lines in the Steam Fortress Objective game mode did not use the correct trader voice.
  • Fixed the collision of the upper wall under the dome in Steam Fortress.
  • Fixed various meshes not rendering in Sanitarium.
  • Fixed an issue where a map appeared on the map vote menu that was not part of the game.

Weapons:

  • Fixed the 1st and 3rd person position of the grenades fired from the HMTech-501 Grenade Rifle.
  • Fixed an issue with the Road Redeemer where the model popped into camera view during one of its 1st person melee animations.
  • Fixed an issue where the iron sights on the M16 M203 Assault Rifle did not align with the center of the screen.
  • Fixed an issue where the HRG Winterbite projectiles collided with the exterior collision of Zeds.
  • Fixed an issue where the Dual 1858 Revolvers and the Dual .500 Magnums did not have their reload animations synced between 1st and 3rd Person.
  • Fixed an issue with the Dual Rhinos where the bullet shell casings remained floating and spinning in the air after reloading the weapon.
  • HRG Incendiary Rifle :
  • Fixed an issue where it was not centered properly during iron sights.
  • Fixed an issue on dedicated servers where its texture flashed green on the first drop while it is out of ammunition.

Cosmetics:

  • Fixed an issue where the Christmas Tree Backpack | Precious did not use the correct material.

Sound:

  • Fixed an issue where the Mac 10 and HRG Incendiary Rifle lost their 3rd Person fire sound during continuous fire.

User Interface

  • Fixed a number of text lines in the Russian language.
  • Fixed an issue with the Russian localization on the Xbox Mixer settings where the text did not fit within the disable and enable button.
  • Fixed an issue where the capitalization of Cyberpunk was not consistent between Canada and France French localization.
  • Fixed an issue with the Polish localization of a seasonal objective not fitting properly within its container.

So, what are your thoughts on the Killing Floor 2 update? Are you planning on getting the game and jumping into the new season? Whatever your thoughts may be, let us know in the comments below.

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