Join Us As We Take A Peek Into The New Skills Coming To Bless Unleashed

Making the game even more exciting.
Making the game even more exciting. Bandai Namco

Bless Unleashed is preparing to release its second major content update. Titled Saurin Deception, players get the chance to return to Zenkala as well as the Timeless Jungle in a quest to find a way to set the Nightspire for good.

One big change that arrives with this new content are the new skills and passive abilities for not just one or two, but all five classes. With each class already having two unique skills, the addition of new ones are sure to make gameplay even more exciting.

Here’s the rundown on these skills:

  • Berserker
    • New Skills
      • Bloodthirst
        • Consume all Fury to restore HP and pull all nearby enemies into the Berserker’s range.
        • The amount of HP restored increases based on how much Fury has been consumed.
      • Short Dash
        • Quickly move over a short distance.
        • Become immune to most attacks for a short period during this movement.
    • New Passives
      • True Berserker
        • Using the Rage ability while it is already in effect restores 50% of the max Fury in exchange for 20% of the current HP.
      • Concussion
        • Shoulder Slam now stuns enemies for a short duration.
      • Endless Thirst
        • Amount of HP restored by Bloodthirst is increased.
        • Fury may not be generated for a short time after using Bloodthirst.
      • Prepare Attack
        • Using Short Dash with more than 40 Fury consumes 40 Fury and increase the Berserker’s Attack Power by 15% for a short time.
  • Crusader
    • New Skills
      • Judge of Heretics
        • Slowly consume Belief to increase attack damage.
        • This effect lasts until Belief is expended.
      • Piercing Shield
        • Throws a shield that damages all enemies in its path.
        • Travels up to 15 m.
    • New Passives
      • Ironskin
        • Using Guard blocks attacks from all directions.
      • Splinter Shield
        • If Shield Throw hits an enemy, it explodes into shards and damages nearby enemies as well.
      • Brave Judge
        • While in the Judge of Heretics state, it has a chance of recovering HP, and increase movement speed.
      • Awareness
        • Increases damage for Piercing Shield.
        • Dealing damage to enemies with Piercing Shield reduces the shield's cooldown by each enemy hit.
  • Mage
    • New Skills
      • Frost Armor
        • Ignores damage from enemy attacks by covering the player in ice.
        • During this time, the player cannot move or attack.
      • Mana Explosion
        • Consume all Mana Crystals to severely damage the enemy.
        • The damage is increased based on the amount of consumed crystals.
    • New Passives
      • Time Distortion
        • Reduce cooldown time and fortify amplification effects for -2.5% of each consumed Mana Crystals.
      • Overwhelming Power
        • Concentrate increases movement speed.
        • When the total amount of Mana Crystals reaches 10, all Crystals are immediately consumed to recover Mana for a period of time.
      • Frostbreath
        • Using Frost Armor consumes all Mana Crystals and recovers HP based on the amount consumed.
      • Energy Absorption
        • Each use of Mana Explosion restores the specific amount of Max Mana for each Mana Crystal consumed.
  • Priest
    • New Skills
      • Weakening Earth
        • Corrupt the earth and damage enemies within the area for 20 seconds.
      • Heavenly Wings
        • Damage nearby enemies, then teleport 10 m backward.
    • New Passives
      • Extending Earth
        • Maximum Sacred Ground effect area increases from 10 m to 15 m.
      • Cursed Power
        • Curses targets within Weakening Earth's area of effect, increasing their received damage +10%.
      • Wing Shock
        • Reduces Heavenly Wings Holy Energy cost by 20%.
        • Affected enemies are stunned for 2 seconds.
      • Chain Reaction
        • The maximum number of enemies damaged by Retribution is increased from 3 to 4.
  • Ranger
    • New Skills
      • Extend Claws
        • Kicks enemies up to 3 times.
        • The final attack performs a knock back.
      • Flashing Arrow
        • Fires an arrow charged with light that explodes on impact, stunning and blinding affected enemies.
    • New Passives
      • Penetrating Arrow
        • Reduces the arrow consumption for Tempest Shot.
      • Quick Hands
        • Reduces the time it takes to reload during combat.
      • Unrelenting
        • Using Extend Claws grants a super armor effect.
        • Daze effect is replaced by a Stun effect.
      • Blinding Light
        • Increase the stun effect for Flashing Arrows.
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