Humankind "Ibn Battuta” Update Now Live, Patch Notes Here

HUMANKIND Steam/Amplitude Studios

Humankind received a major update a few hours ago. The Ibn Battuta Update brings tons of new content, several balancing, and other changes; you can also expect a plethora of bug fixes.

The patch added a new Empire Name system and rebalanced several cultures. A new line of sight calculation has been made, and the game now features a new loading screen and tips. The patch made several balancing tweaks, which you can read over here. All the other major changes are mentioned below.

  • Heavily rebalanced cultures, including Militarist Iron Reserves rework, Phoenicians EU becoming naval transport, etc.
  • Rebalanced influence costs, especially late game: Enact Civic, Attach Territory and Merge City influence costs grow slower.
  • Borders are now turned off when removing the UI overlay with Shift+F10 (for nicer screenshots!)
  • Civic Bonuses shown in tooltips for locked civics.
  • Improved rotation of quarters, building placement in city plans, and variety of Commons Quarters to avoid repetitive patterns in large cities.
  • Vassalizing an enemy after they try to break free should now cost 0 war support
  • Fixed several issues with the Wonder-Full achievement not unlocking properly.
  • Fixed an issue with the Pacesetter achievement not unlocking properly.
  • Fixed an issue where "Falling Out" achievement was not unlocking correctly.
  • Fixed an issue where the "International Trading" civic was not unlocking when the prerequisites were met.
  • Fixed an issue where War Support changes did not match between the battle aftermath and diplomacy screen.
  • Fixed an issue where an AI-controlled empire could get stuck in the Neolithic.
  • Fixed an issue with no texture appearing on the Great Zimbabwe wonder.
  • Fixed an issue where the community folder could have too many folders when building mods often.
  • Fixed an issue where Air and Artillery strikes could corrupt a save in very rare occasions.
  • Fixed an issue where units with the Bombard ability could not attack a unit on a tile with destroyed fortifications.
  • Fixed an issue where armies standing on an outpost of an empire that just signed a non-aggression pact would get destroyed.
  • Fixed an issue with resource pins not correctly updating when replacing an embematic resource with different types of resource extractor.
  • Fixed an issue where the yields of the Aesthete ability were working differently than described in the tooltip.

You can read the complete patch notes on Steam.

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