For Honor: Patch 2.41.0 - Stamina Consumption Changes to Some Defensive Stance Abilities

February 2 Update
February 2 Update Ubisoft

Some heroes in For Honor relying on holding their defensive stances down to be effective have received adjustments to their abilities in Patch 2.41.0.

Players who love using Black Prior in For Honor might be happy with the recent adjustments. For one, blocking attacks while in Bulwark Stance no longer costs stamina. Furthermore, stamina regeneration doesn’t stop anymore while holding Bulwark Stance.

The Kyoshin’s Kaze Stance now costs 10 stamina to activate. However, this is compensated by the fact that blocking attacks while in this stance no longer costs stamina. Stamina regeneration no longer pauses when holding Kaze Stance as well.

According to Ubisoft, the changes mentioned above were made to ensure that their abilities are keeping up with the game’s evolution regarding stamina consumption.

In terms of changes to offensive capabilities, the Kensei can now follow up his chained light attacks with uninterruptible heavy finishers. Besides that, the Gryphon’s Helm Cleaver attack is now enhanced, meaning this particular move can still be executed in a combo even after the prior attack was blocked.

Here are the other changes made in this update:

IMPROVEMENTS
  • Conqueror
    • No longer pauses Stamina Regeneration when blocking attacks while in Full Block Stance
  • Valkyrie
    • No longer pauses Stamina Regeneration when holding Shield Tackle
  • Warlord
    • No longer drains Stamina when holding Full Block Stance
    • No longer costs Stamina or pause Stamina Regeneration when blocking attacks in Full Block Stance
    • No longer gains lowered Revenge when blocking attacks in Full Block Stance
  • Nobushi
    • No longer pauses Stamina Regeneration when holding Hidden Stance
  • Berserker
    • Can now cancel the recovery of every attack with a Dodge at 300ms during the recovery
    • Note: This now applies to every attack, including ones that could be canceled with a Dodge on Miss (Some attacks could be canceled from 100ms to 300ms, some from 200ms to 400ms)
  • Warmonger
    • Beast of Prey's Guard Break vulnerability window is now 0ms to 433ms (was 0ms to 400ms)
    • Beast of Prey now has the Extended Dodge property (Tracking Break from 100ms to 500ms and Invulnerability Frames from 100ms to 500ms)
  • Nobushi
    • Can now perform Viper's Retreat at 100ms during Stance Change
    • Can now perform Hidden Stance at 100ms during Stance Change
FEATURES
  • Voice Chat
    • Added a new option to deactivate all voice chat from players
BUG FIXES
Fighters
  • Valkyrie
    • Fixed an issue that caused the Valkyrie "Spear Sweep" Punish to pin opponents that are in an unpinnable state
  • Nobushi
    • Fixed an issue that caused the Nobushi Guard Break after a Heavy to not track in certain circumstances
  • Tiandi
    • Fixed an issue that caused the Tiandi's "Dragon Kick" feint animation to cause an unnatural movement
  • Aramusha
    • Fixed an issue that caused the Aramusha to perform a back walking Heavy after a back throw
Feats
  • Fixed an issue that caused the Zhanhu's "Qilin's Ruse" and the Kyoshin's "Mugen Houyou" opponents to become invulnerable to attacks
  • Fixed an issue that caused the Warmonger's "Corruption Blade"' feat to immediately enters cooldown after being countered by Black Prior's Bulwark Counter

So, what can you say about the changes made to defensive stance abilities in For Honor Patch 2.41.0?

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