High on Life December 14 Patch: Performance Improvements and Bug Fixes

High on Life
High on Life Steam/Squanch Games, Inc.

High on Life's recent release has been successful as the game garnered a positive reception from fans, but not everything is smooth sailing. As with most games nowadays, the title suffers from some technical issues.

Developer Squanch Games has released the game’s first patch to address user concerns. The performance on PC, Xbox One, and Xbox Series X|S has been improved. UI text and buttons are now more readable, and combat music won’t play at inappropriate times anymore. The rest of the changes are mentioned below.

Fixes and Optimizations
  • General crash and progress blocker fixes, including bad respawn in Douglas Mission and Jetpack tutorial.
  • Localization fixes for incorrect/missing translations, subtitle timing, and overall readability.
  • Fixed combat music playing at inappropriate times and music getting stuck during Krubis and Douglas missions.
  • Fixed Blorto’s menu to display the player’s warp crystal count accurately and added a single-purchase limit to Warp Discs.
  • Fixed commercials starting before the previous video completes.
  • Fixed subtitles from remaining on screen after leaving the area or concluding conversations.
  • Improved recommended default video quality settings detection on PC.
Content Updates
  • General collision pass throughout to help prevent the player from getting stuck while venturing off the golden path on uneven terrain.
  • General lookats, lipflap, and narrative animation polish pass on NPCs.
  • General audio balancing and spatialization pass across SFX, Music, and Dialogue.
  • General combat and balance passes on all Bosses and Combat Encounters.
  • Balance pass on the Skate Park Warp Base to earn more points per stick.
  • Populated Highway Warp Base to now appear after completing the game.
  • Improved visuals on projectiles for the Sweezy Bullet Rewind Mod.
  • Improved visuals on Garmantuous attacks during final battle.
  • Tuned slide bash to feel less floaty.
  • Increased draw resistance on environmental assets in Zephyr and Blim City.
  • Improved player control over gun and enemy combat chatter within the settings menu.
  • TV in the house will now continue to play videos after completing the game.
  • Cleaned up dialogue pacing to feel more natural during various interactions.
  • Enemies will despawn after their death animations are fully complete on Xbox One.

Check out the complete details of High on Life December 14 Patch on Twitter.

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