Hades Update Includes Bug Fixes, Ability Issues, and More

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Supergiant Games, the developer of Hades, recently released a post-launch patch that fixed tons of bugs. Two critical fixes have been applied on the Twin Fists attack, where it doesn’t deal enough damage as expected, and Thunder Flourish not dealing critical damage after picking up its perks.

Several bugs related to game crashes and freeze have been resolved by the update. It has addressed a rare issue where the wall-scroll could not be obtained from the house contactor and some lighting problems around the map.

Hades Post- Launch Update

Infernal Arms, Aspects, & Abilities

Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected.

Boons & Blessings

• Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis).

• Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity.

Foes & Encounters

• Wringer: fixed issue where they sometimes attacked through obstacles.

• Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes.

Voice & Narrative

• Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches.

• Fixed several rare issues where certain subplots or affinity events would not occur as expected.

• Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected.

• Other minor fixes, changes, and improvements to various narrative events.


• Improved detection for DualSense controllers for some systems.

• Improved controller support with systems running macOS Big Sur.

• Improved Switch Pro controller support (default inputs now match the console; please check bindings).

• Various fixes and improvements to localized text in different languages.

• Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading).

• Version number on the main menu now fades out smoothly when loading a game.

• Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied.

• Various minor memory optimizations.

• Minor text fixes, updates, and clarifications.

Bug Fixes

• Fixed several rare crashes and hangs.

• Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects.

• Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor.

• Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall.

• Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus.

• Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation.

• Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break.

• Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos).

• Fixed a minor visual issue when certain characters' affinity gauges are unlocked.

• Fixed minor issues with some visual effects for the Final Boss.

• Other minor fixes.

You can read more about the update here.

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