Fortnite Update 2.3 Adds Chug Jug & New AutoRun To Battle Royale

  • Playstation 4
  • Windows
  • Xbox One
  • Survival
Fortnite players can try out the Chug Jug when it releases Jan. 25 in update 2.3. Take 15 seconds to recharge your health. Fortnite is in early access on PS4, Xbox One and PC.
Fortnite players can try out the Chug Jug when it releases Jan. 25 in update 2.3. Take 15 seconds to recharge your health. Fortnite is in early access on PS4, Xbox One and PC. EPIC GAMES

Fortnite update 2.3 is set to release Thursday morning. In advance of deployment, Epic Games has prepared the full patch notes that cover every new feature and critical bug fix. Central among those is a new health-regen item called the Chug Jug and new AutoRun options.


  • Chug Jug restores health and shields in 15 seconds
  • AutoRun is enabled by pressing “=” or “Numlock” on PC. To enable on console, double-click the left thumbstick.
  • Added option to disable aim assist on console
  • Remapped weapon binds on AZERTY keyboards to the top row number keys
  • Shadowplay Highlights now records player knockdowns (DBNO).
  • Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget
  • More loot spawns added to Haunted Hills
Mutant Storms are featured in a new Fortnite Save The World special event.
Mutant Storms are featured in a new Fortnite Save The World special event. Epic Games


Mutant Storm Event

  • This storm season, Mutant Storms will appear in greater numbers.
  • Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop. The quota is 10 per day.
  • Up to five Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley and Twine Peaks.
  • Purchased upgrade Llamas award Storm Tickets.
  • All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
  • Most Event Quests award Storm Tickets. Others award V-Bucks.
  • Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
  • Event Store has been updated: Legendary Hydra Transform Key and Legendary Constructor BASE Hype added
  • Legendary Hydra can now be recycled, put in the Collection Book and consumes inventory space
  • For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.

Mini Bosses

  • Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
  • Up to three of these Mini-Boss mission alerts can appear in Stonewood at a time and up to six at a time in Plankerton, Canny and Twine. Quota is three per day.
  • These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. Mini-boss alerts can be played in higher-difficulty missions and they award transform keys, schematics and survivors.
  • Mini-boss quests reward Seasonal Gold currency and are repeatable


  • AutoRun added
  • Break shotguns can no longer roll Rate of Fire perks, VinderTech Rocket Hammer can now roll Energy and Elemental perks and VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kill.
  • Standardized the damage melee weapons do to the environment
  • Added Auto Decline Friend Requests as a new option for PC players to the Social Widget
  • Added count indicator to collection book slots
  • Added XP counts to the Collection Book Rewards schedule
  • Added total count to "root" rows on the collection book nav
  • Power widgets now show buffed power glow when buffed from party members.
  • "Warcry" tooltip now properly displays the melee attack speed bonus
  • Updated the description of Seasonal Gold to clarify that it is a temporary currency that will be reset at the end of the season



  • Wooden power poles no longer block building
  • Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
  • The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
  • Supply drops no longer hover above the ground after landing.
  • Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded
  • Fixed an issue that made Cozy Campfires appear to be active after they have expired
  • Fixed an issue which caused collision of eliminated players to persist for too long.
  • Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player
  • Fixed an issue which allowed players to pass through walls as they edited them
  • Optimized the speed at which players can cycle building pieces under poor network conditions
  • Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player
  • Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.


  • Improved the accuracy of grenade arcs
  • Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view
  • Player's weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off
  • Reduced the delay between throwing a grenade and switching to another weapon


  • Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
  • Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them
  • Fixed an issue which caused the client to lock up after ALT-TABing on PC
  • While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
  • Brick building effects have been fixed.
  • Players can now mute party members from the lobby screen.
  • Players banned from voice chat can no longer use it on the lobby screen.


  • Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
  • You no longer open the fullscreen map while spectating a player with report menu up.
  • The radial emote menu will no longer persist after the warm-up phase if left open.
  • Character’s pose no longer resets after opening the news widget
  • The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.


  • Lowered volume of bus music and the sound played when jumping out of the bus
  • Lowered volume of wind sounds played during skydiving and gliding
  • Lowered the volume of gunfire, footsteps, and impacts during warmup phase
  • Removed the “Caw” sound layer from the Death Valley pickaxe
  • Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
  • Music from dance emotes will no longer overlap
  • Loot chest audio is no longer hushed by pickaxe impact sounds.


  • Fixed missing collision on junkyard crane
  • Fixed two areas where players could hide under the terrain by the edge of the river
  • Fixed a section of the Moisty Mire water that did not slow players down
  • Fixed a minecart in Shifty Shafts that could not be destroyed
  • Fixed an issue causing the soccer stadium to sometimes not load in properly
  • Fixed a seam in the terrain near Flush Factory that allowed players to see through the map
  • Added collision to pillars in Haunted Hills so players can no longer hide inside them
  • Scoring a goal in the Soccer stadium will now show proper visual effects.


  • Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.
  • Increased the duration of Keep Out to 10 seconds to match the tooltip. Reduced the damage per tick from 20 percent of grenade damage to 15 percent of grenade damage as a result.
  • Increased the damage of Cluster Bomb explosions from 20 percent of grenade damage to 25 percent
  • Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade
  • Fixed an issue that was causing TEDDY to have reduced range while firing
  • Fixed Overbearing Perk so that it properly extends the range of TEDDY
  • Consumable item transform keys can now only create items that match the rarity of the key.
  • Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
  • Buying Llamas during the tutorial will no longer cause the UI to have display issues.
  • Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
  • Fixed an issue that was causing large font power levels to appear where teammates names should go
  • Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange color.
  • Energy weapons no longer appear completely blue

In contrast to last week’s Fortnite update, which largely focused on adding map features to Battle Royale, the intent for this week was to offer something to appease paid Save The World customers. Now that Mutant Storms are coming back in full force, those folks will have plenty of opportunities to score lots of free gear in very little time. While there are plenty of UI adjustments still left to do, the added tweaks should make the campaign play better overall. Update 2.3 isn’t huge in terms of new features, but at least it tries to do right by hardcore fans.

Fortnite update 2.3 is expected to go live Thursday morning across PS4, PC and Xbox One.

What do you think of these patch notes? Do they make you feel respected as a Fortnite Save The World player? Tell us in the comments section!

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