Eximius Seize the Frontline Update 1.0.9: Self Destructible Battlesuit Pods, Bug Fixes, and More

Eximius: Seize the Frontline
Eximius: Seize the Frontline Steam/Ammobox Studios

Eximius: Seize the Frontline recently received a new update that made improvements and fixed tons of bugs.

The developers improved three major gameplay elements: Self Destructible Battlesuit Pods, Hand Grenades, and Templar Revival Changes. For the Battlesuit Pods, the biggest change is now letting battlesuits self-destruct when you summon another kit, which is pretty useful if you've misplaced or forgot where you left the previous suit. However, it does cost the full price of buying a battlesuit, so do this wisely.

Eximius: Seize the Frontline Update 1.0.9

More on Gameplay
  • AI officers will now self-destruct existing pods when re-spawning.
  • Throwing a grenade while running will now increase its travel distance.
Level
  • Academy PVP Map Revamped.
Balance Changes
  • All Grenades Throw Speed is increased to 2,100 from 1,800.
  • All Grenades Arch lowered to 24 from 35 degrees.
  • All Grenades Cook Timer decreased to 3.5 from 5 seconds.
  • Templar's revival is now based on health instead of time.
  • Templars will start repairing upon not taking any damage for two seconds.
  • Exploit Vanguard "Scarab Swarm" will no longer apply the blind buff.
  • Exploit Vanguard "Scarab Swarm" now gives 30% extra damage instead of 100%.
  • Assault Vanguard "Airburst" locking time decreased to 0.2 seconds from 0.75 seconds.
  • Berserker's shockwave now also deals regular AOE damage and knockdown when punching a direct target.
  • Berserker's "Shockpunch" damage to structures is decreased by 66%.
  • GSF Infantry General "Infantry Weapon Package" upgrade now default.
  • GSF Infantry General "Marine Armor Pads" bullet reduction damage increased to 33% from 15%.
  • Armory and Mule lockdown range increased to 15 from 10 meters.
Challenge Changes
  • "Mission Objective Training" will now start with 500 Weapon Credits.
  • "Mission Objective Training" enemy spawn interval has been increased after capturing the victory point.
  • "AEGIS Battlesuit Challenge" will now start with max Weapon Credits.
  • "AEGIS Battlesuit Challenge" Ironguards spawn delay decreased to one second from five seconds.
UI/UX
  • Implemented Mouse ADS Sensitivity Multiplier.
  • Implemented Controller Horizontal Sensitivity, Vertical Sensitivity, and ADS Sensitivity multiplier
  • Updated Ace Vanguard Icon.
  • Updated Units and Structure icons in the Spectator HUD to a button style.
Bug Fixes
  • Fixed Echelon Weapon Crew APS deploy range is set incorrectly.
  • Fixed Echelon Weapon Crew when deploying ACM is showing APS icon instead.
  • Fixed an issue where the match timer includes the duration of the setup lobby.
  • Both spectator and player timers will now be based on the duration of the match.
  • Fixed Ocular defense misfiring when approached from an angle. Ocular Defence is now 100% accurate.

You can read more about the update here.

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