Destiny 2: Hotfix Increases Element Crafting Currency Caps and More

Destiny 2 Hotfix
Destiny 2 Hotfix Twitter/@DestinyTheGame

The much-awaited Hotfix for Destiny 2 is finally available for download. This update increases the element crafting currency caps, which was discussed in last week’s TWAB. It also fixes a technical issue that involves the use of certain programs.

In this patch, the Ruinous, Adroit, Mutable, Drowned, and Energetic elements have their caps increased to 1,000, with the Neutral element now capped at 10,000. These changes were made to address the issue of players maxing out their weapon crafting resources often.

In addition, the bug that caused Destiny 2 to crash when using some overlays or PC optimization software has now been resolved. These include popular programs such as MSI Afterburner and Razer Cortex. It took a while for the devs to fix this, but it’s better late than never.

Also, players who ran into an issue where they were unable to unlock or acquire a Light subclass are now able to do so as intended.


  • Fixed an issue causing perks in Gambit PvP to use PvE values.
    • More specifically, Eriana’s Vow will no longer one-shot opponents unless they’ve already taken damage from other sources
Vow of Disciple
  • Fixed an issue where players could disrupt The Caretaker mid-wipe performance
  • Fixed an issue where players could complete The Caretaker encounter and the activity would not progress
  • Fixed an issue where the Rhulk encounter would be soft locked if players spread Leeching Force as their final deposit occurs
The Witch Queen Campaign
  • Fixed an issue where players could circumvent death in Legendary Campaign missions by leaving the fireteam and rejoining.
  • Players that Join in Progress now require a revive
  • Fixed an issue that was causing Gambit weapon and armor focusing to cost more than expected
    • Focusing now costs 10,000 Glimmer and 50 Legendary Shards each
  • Fixed an issue that was still allowing Weapon Telemetries to drop
    • Players can safely delete all Weapon Telemetries from their inventories as they no longer have any use and will not be used in the future
  • Fixed an issue where a Vanguard bounty, The Harder They Fall, could only be progressed in strikes
GAMEPLAY (Weapons)
  • Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames
    • Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch
    • The actual weapon item will have the correct stat
  • All Glaives now reach full charge after four successful projectile hits instead of six

The full patch notes can be found on Destiny 2’s official website.

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