Destiny 2: Airborne Effectiveness and Weapon Balancing Changes Implemented in Update 4.1.5

Destiny 2 Update 4.1.5
Update 4.1.5 Twitter/@DestinyTheGame

Bungie deployed a new patch for Destiny 2 not long ago. Update 4.1.5 implements some weapon balancing changes and bug fixes.

Airborne effectiveness is a new stat in Destiny 2 introduced in Season 17. That said, the airborne penalties for all primary weapons are reduced in Update 4.1.5. Players who have a low AE have reduced airborne accuracy penalty by 20% to 40% depending on the primary weapon type.

For players who have mid and high AE stat, the auto-aim or bullet bending penalty is decreased by 20%. Furthermore, airborne magnetism or reticle stickiness penalty for controllers is reduced by a good 40%.

In terms of balancing changes, the body shot damage and crit damage for precision hand cannons are increased to 40 and 60, respectively. This translates to a kill when the player lands two crits and two body shots against opposing Guardians.

On the other hand, those who prefer using auto rifles will be happy to know that body shot damage is increased to 20. Although the precision multiplier is reduced slightly to 1.5, crit damage for auto rifles is still at 30.

Bug fixes have been implemented in Update 4.1.5 as well. Some of them can be found below:

ACTIVITIES
Raids and Dungeons
  • Derelict Leviathan
    • Corrected Power levels on minor combatants associated with the Shared Fears Triumph which were set higher than intended. 
  • Duality
    • Adjusted the balance between armor and weapon rewards, and set weapon drops to prefer those that have not had their Patterns unlocked. 
    • Adjusted the drop chance of Deepsight weapons within the Duality dungeon. 
    • Splash damage (grenades, Solar explosions, rockets, etc.) against bells no longer triggers a teleport. 
  • Grasp of Avarice
    • The final boss no longer teleports out of the spawn location at the start of the encounter.
GAMEPLAY and INVESTMENT
Armor
  • Fixed an issue where Caliban's Hand behavior was different between PvE and PvP. 
    • Ignition will now proc when defeating enemies by both direct hits and explosions for both PvE and PvP. 
    • This fix introduced a new issue we are investigating where Caliban's Hand will only apply scorch to a single target. 
  • Fixed an issue where Caliban's Hand wasn't working as intended with Radiant and the Knock 'em Down aspect. 
  • Fixed an issue where Solar Fulmination was causing damage to the player inside the blast radius of the ignition. 
Weapon Archetypes
  • Shotguns
    • Increased pellet Shotgun PvE damage bonus from 10% to 25%. 
Exotics
  • Lorentz Driver
    • Reduced aim-assist stat from 32 to 22. 
    • Reduced suction against players. 
  • Gjallarhorn
    • Reduced hip-fire precision aim angle by 50%. 
    • Reduced damage and aim assist falloff distance by 3 meters.

The full changelog can be found on Destiny 2 ’s official website.

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