Deceit Patch Notes: Double XP For Easter Weekend

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Deceit, the multiplayer first-person shooter survival game from developer Baseline, saw its player base skyrocket to 418,000 players during the ongoing pandemic, according to a blog post. As a part of the game's Easter celebration, Baseline is offering double XP rewards throughout the weekend in Deceit. Baseline also fixed a game-breaking bug where the shotgun applies a lot of force to the target, which sends them far away. Some cases of abuse were reported using this bug.

Baseline also fixed multiple challenge progression issues, purchases, and challenge issues in the current update. You can find the patch notes below:

General

  • The random selection logic for picking players to be Infected has been updated. In this update we resolved an issue causing some players, especially in parties, to occasionally be heavily unlikely to be Infected. We have also improved the formula we used for randomization.
  • Increased the number of Easter Points you earn from collecting Easter Eggs in-game.
  • Added a hideable interface on login to further explain the Easter Event.
  • Hid the Easter Event story progress on the Main Menu for those who don't own the Event Pass.
  • Updated the Easter Event interfaces to improve clarity around the Event Stash. For those that are unsure, the Event Stash is automatically added to your Easter Points upon purchase. Afterwards, any points added to your Stash are also automatically added to your Points.
  • Infected players in Terror Form are now able to destroy levers by swiping at them.
  • Added some temporary extra information within the Loot Booth to further clarify the change in last week's update. This most notably highlights that players will now earn 3 rewards per game and that the odds of finding rarer items have been increased.
  • Added support for navigating the profile, including the cosmetics, with your keyboard.
  • The chance of receiving Loot Booth Tokens as rewards from challenges has been altered to happen less often. This was an intended change for last week's update but didn't get released as expected. We're aware of feedback related to the recent changes around receiving tokens and will soon be discussing ways in which players can earn more through play.

Bug Fixes

  • [FIXED] Challenges in the Challenge History page show invalid text in the title. (Please note this will only apply for challenges completed after this update)
  • [FIXED] Various messaging in the UI regarding leveling up
  • [FIXED] Non activatable challenges say "no empty slots" when hovering over their action button.
  • [FIXED] The End Game screen occasionally displays incorrect challenge progress.
  • [FIXED] The 'Processing Purchase' message doesn't show upon clicking a product in the Store.

So, what are your thoughts on all the bugs that have been fixed with this patch? Have you experienced any of the bugs yourself? Whatever your thoughts may be, let us know in the comments below.

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