Curious Expedition 2 1.0.2 Patch Notes Includes Bug Fixes, Game Tweaks, and More

Curious Expedition 2
Curious Expedition 2 steam

Maschinen-Mensch, the developer of Curious Expedition 2, recently released a new update that fixes tons of bugs and adds small tweaks. One tweak is related to some players having difficulty with certain types of enemies. The developer changed the encounter timing of these tougher enemies, which is later, to let players progress through the story.

As mentioned, the update addressed several annoying bugs in the game. It resolved issues like sanity events not working as intended, unable to dismiss characters after doing certain actions, and combat would freeze when the entire party is at zero health.

Curious Expedition 2 1.0.2 Patch Notes

Changes

  • Some harder enemies or enemy groups now show up slightly later in the campaign.
  • When you agree to let a Pacifist tribe bury your weapons, you now get an objective to dig them up.
  • Shrine aftermaths now ignore fog when checking that important locations are still reachable.
  • Made the fog move slower in Act 3 Part 3.
  • The Street Rat now adds a bonus challenge dice at level 1.
  • The Shady Dealer now always has a saddle for sale.
  • Using Annie Oakley's Sharpshooter on Elephants will now anger them.
  • Temporary Statuses from Shrine Carvings now last for the entire expedition.
  • The Lodestone item now also increases the Gimbal range as well as Compass accuracy.

Bug Fixes

  • Fixed not being able to dismiss or promote characters immediately after some events (like using the Ferry).
  • Fixed the rival you can rescue at the end of Act IV Part 2 not getting the "Extra Character" status.
  • Fixed getting sanity events after a long travel (eg via Ferry).
  • Fixed certain zero-sanity events not firing when they should.
  • Fixed certain sanity/rest events happening when they shouldn't due to low standing.
  • Fixed getting double XP/standing changes after combat sometimes.
  • Fixed hunt master sometimes removing the wrong zone.
  • Fixed combat being stuck when your entire party is at zero health when it begins (now you get a free one HP).
  • Fixed the cave sometimes not spawning at the end of Act 2 Island 1.
  • Fixed some expeditions being impossible once you got to -10 standing.
  • Fixed treasure maps being hidden by the objective display.
  • Fixed not being able to use the Booby Trap against angry natives.
  • Fixed the Festering Bite being applied even when the attack is fully blocked.
  • Fixed the Practical Botany removing Needle Plants from the map.
  • Fixed Rubberised Waders having an effect when not equipped.
  • Fixed Improved Treasure not correcting giving extra treasure at levels 7 and 8.
  • Improved Treasure now correctly grants jewels at level 7 and 8.
  • The Kongming fan now correctly grants bonus understanding dice in the Missing Missionary expedition.

You can read more about the update here.

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