Counter-Strike: Global Offensive Operation Broken Fang Post Season Update

Counter-Strike: Global Offensive
Counter-Strike: Global Offensive Valve

Valve, developer of Counter-Strike: Global Offensive , dropped an update that fixes tons of bugs, which came from the launch of Operation Broken Fang. The main changes are around first-person arm models and end match animations for agents. The ability for players to initiate kick vote is now disabled in pick/ban areas.

Games settings are now more convenient to access. A new search box allows you to go through any settings in an instant. Multiple maps, such as Guard, Elysion, Apollo, and Anubis got some minor improvements too.

Counter-Strike: Global Offensive Operation Broken Fang Update


  • Adjusted first-person arm models for Operation Broken Fang agents.
  • Adjusted end of match animations for Operation Broken Fang master agents.
  • Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards.
  • Kick player vote is now disabled in Broken Fang Premier pick/ban arenas.
  • Fixed kill distance in missions UI to be correctly rounded for display.


  • Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021, GMT.
  • Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings.
  • Game settings now have a search box to quickly find and jump to any setting or key binding.
  • Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons.
  • Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo


  • Repacked radar


  • Fixed a pixelwalk outside on the glass.
  • Fixed a pixelwalk on the Elysion sign on A site
  • Fixed a pixelwalk on the umbrellas outside.
  • Fixed the pixelwalks on the door frames
  • Players were able to jump on top of the A sign on A site
  • Players were able to jump on top of the small palm plant
  • Players were able to 2 man boost outside and see into the site from an unfair position
  • Players were able to run boost on the windows railing on A site
  • The ladder outside has been removed
  • Reduced the foliage outside, players were able to hide
  • Waterfalls have been deleted from the white walls. Caused the smoke to become see-through.


  • Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map.
  • Reduced CT spawn Cover to make it easier to clear
  • Improved model shuttle collisions to make walking over nicer
  • Reduced non-designed headpeaks across map
  • Fixed car fade in CT spawn
  • Fixed a few boost exploits
  • Updated to radar to a more simple single layer one
  • Reduced foliage over key angle
  • Fixed a number of grammar and spelling mistakes


  • Widened A main entrance
  • Simplified A connector area
  • Got rid of the deep corner below the windows on A
  • Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT
  • Some other minor things 3kliksphillip will probably find out

You can read more about it here.

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