Counter-Strike: Global Offensive 1.37.6.1 Patch Notes: Mutiny Map Gets Overhauled

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Counter-Strike: Global Offensive
Counter-Strike: Global Offensive Valve

Valve, the developer of first-person shooter Counter-Strike: Global Offensive, has just released a new update which makes quite a lot of changes to the new Mutiny map. The map has been optimized throughout, improving performance and removing foliage for better visibility. The bomb sites and mid have also received a few adjustments.

Counter-Strike: Global Offensive 1.37.6.1 Patch Notes

You can find the patch notes below:

MISC

  • Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.

MAPS

  • Mutiny

    • Fixed various bird-related bugs
    • Opened up corner at Dirt Road near CT Spawn
    • Fixed bomb getting stuck on the small boat
    • Improved FPS for low/medium shader
    • Improved optimisation throughout the map
    • Opened up T to B Upper ceiling to allow for grenade usage
    • Fixed one way wallbang on B Site
    • Fixed rendering issue at the top of B Site building
    • Added fade distance to most small props
    • Altered some deathmatch spawn positions
    • Replaced rocks with flowers by the stairs at CT to A
    • Removed foliage in various locations for improved visibility
    • Fixed boost spot at elevator near A
    • Fixed hidden bomb plant underneath stones on A Site
    • Fixed floating church pillars
    • Fixed misaligned stone tiles in T Spawn
    • Fixed misaligned textures on church
    • Improved clipping at various places
    • Improved grenade clipping at various places
    • Updated Overview

Swamp Main changes:

  • Performance boost in some areas (2-5%)
  • Alligator and frog sounds are lower, less disturbing

A-site:

  • Made brighter background near fence on A-long (CT side)
  • Made one of the red plywood covers smaller on A-long (T side)
  • Made the A-short room brighter and also made it easier for T to peek angles on entrance
  • Closed gap in CT-spawn where players could boost and peek A-long

Middle:

  • Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
  • Removed a pallet where a player could jump and get stuck

B-site:

  • Improved balance around bombsite
  • Added clipping on crane
  • Added clipping on streetlight
  • Added plywood cover on bombsite
  • Removed some of the railing around bombsite for easier movement
  • Added electrical box, fence and plywood close to B-entrance for less hiding spots
  • Added plywood in corner close to B-entrance for less hiding spots
  • Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)
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