Call of Duty: Mobile Devs to Introduce Changes to Almost Every Weapon

Call of Duty: Mobile
Call of Duty: Mobile Activision

When a developer makes a PvP game, it can be hard to balance things out. This is the dilemma game publisher Activision and game developer TiMi are facing in Call of Duty: Mobile.

While they can just add new weapons and loadouts into the game, the challenge is how to balance these entries without offending players.

So, to make sure that any changes made will not result in a backlash, they go to social media to gain feedback.

The approach they’ve used is player-centric and anything that they will change should be based on the data gathered. But even doing this has proven to be challenging than expected.

You see, in a normal scenario, even if hundreds of people complained about a certain weapon, it would be easy to make the necessary changes.

But, with how the game is structured, one weapon could have several different attachments and these things can alter some base stats. If one weapon has five attachments, at least five sets of modifications can take place. Imagine if a game has dozens of weapons available.

The good news is that the devs have gotten some good feedback from passionate members of the community.

In a lengthy post, the developers outlined how they’ve made changes to the game’s weapon classes.

Here is a brief summary:

  • Assault Rifles: The range and accuracy have been changed to make them even more effective at 15 to 30 meters
  • Light Machine Guns: The accuracy and damage have been modified to make LMGs more potent at close range (less than 30 meters)
  • SMG: Changes to SMGs reflected better close-quarter combat capabilities through improved damage and mobility
  • Snipers: Attachments have been modified to make snipers more effective in long-range combat. In exchange, their potency in close-range has been significantly reduced.

The developers have also said that the gunsmith system is both a blessing and a curse. It is a blessing for weapon attachments can alter base stats yet these changes also made balancing more complex.

All of the changes made thus far are still in the public test build. They are expected to arrive in the game at the start of the fourth season on May 27 at 8 p.m. EST.

Are you okay with all of the planned changes?

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