Call Of Duty Black Ops Cold War Alpha To Beta Changes Patch Notes

Call of Duty Cold War Development
Call of Duty Cold War Development Screenrant

Call of Duty Black Ops Cold War is heavily relying on player feedback during its development period. Back in September, the game had an early alpha exclusive to PlayStation 4. Now, the beta version is here for players to enjoy. PS4 players who pre-ordered the game will be able to play the beta starting today. The open beta for PS4 and other consoles will begin soon. Below are the dates if you are curious.

Beta Dates
Beta Dates EA

Developer Treyarch has claimed that the beta will be very different from the alpha. Treyarch is paying more attention to fan reactions and is making some major changes in almost every aspect. The most important changes are probably to the movement, which received some initial backlash.

You can check out the tweaks made to movement below. The complete patch notes are available on the official Black Ops Cold War site.

MOVEMENT

  • Core Movement
    • Integrated updated locomotion animations and systems for walking, jogging, and sprinting.
    • Slightly increased acceleration when moving from a standstill.
  • Sprinting
    • Reduced or removed several sprint penalties that could leave the player in a state of reduced sprint speed. This results in more opportunities to use the Sprint Takeoff feature for a quick burst of speed when initiating a sprint.
    • Increased the time it takes to ramp down from maximum to minimum sprint speed for a smoother change of speed. This also slightly increases the time at which a player sprints at a faster pace.
    • Slightly adjusted camera bob during sprint to better align with updated movement animations.
    • Disabled Field of View increase when sprinting. This should provide a smoother in-game view and prevent a “floating camera” feeling when sprinting.
  • Sliding
    • Slightly reduced slide speed.
    • Increased the minimum amount of time a player must sprint before sliding to better align with time to reach max sprint speed. This means a player cannot immediately trigger a slide from a near-standstill.
    • Addressed an issue that allowed players to cancel a slide without the appropriate slowdown. We will continue to monitor and investigate any slide-cancel exploits.
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