Bright Memory Infinite November 28 Patch Notes

Bright Memory Infinite
Bright Memory Infinite FYQD Studio

The latest patch for Bright Memory Infinite went live yesterday. The November 28 patch doesn’t add any extra content, but it brought several bug fixes and balancing changes. The patch adjusted the maximum weapon ammo limit and "The Primordial Flood/Surrounded" Blocking wall.

Several aspects of Giant King Enemy have been changed including the attack range of hammer ground and throw stones. The frequency of attacks is optimized and the attack distance of the magma skill is tweaked.

You can check out the rest of the changes below:

  • Fixed when "Counter" is triggered Press "Defense" immediately, will keep automatic Defense issues.
  • Optimize "Counter" is activated, Replenish ammo has a maximum limit.
  • Fixed the "SR" front ammo, randomly changed to "20 or 40."
  • Fix when "hold aiming," auto-enter the "ADS" problem when the reload is complete.
  • Fixed shells thrown out after the "SG" fired were rifle bullets.
  • Optimize burning planks, causing the problem of "Ray Tracing-GI" too bright.
  • Optimized sniper gun bullets and pistol bullets overlap on the bench in front of the "restaurant" door.
  • Fixed "Elite Shield Soldier" being stuck in the eaves and unable to walk.
  • Fixed Grapple UI icon in the "The Primordial Flood" square does not disappear.
  • Optimize the "Interactive" area of "Escape through the window."
  • Optimize the attack distance of the "Giant King" magma skill.
  • Optimize the attack range of the "Giant King" hammer ground.
  • Reduce the size of "blood" when attacking the enemy in close combat.
  • Reduce the brightness of the arm glow when the "Six-armed Emperor" summons enemies.

The complete patch notes are available on the official site as well.

Bright Memory Infinite was released on PC on November 12. The game initially received a mixed reception. But thanks to multiple patches, its rating on Steam has increased to 93%.

So what do you think? Are you interested in any of these changes? Are there any other bugs that you want the developer to address? Let us know your thoughts in the comments section below.

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