Borderlands 3 Latest Hotfix Patch Buffs Multiple Weapons

Borderlands 3
Borderlands 3 KNOWTECHIE

The Borderlands 3 March 12 hotfix fixes the bug where players were encountering under-leveled enemies. The patch went live recently for PC users (both Steam and Epic Store), however consoles will get the patch in the coming days.

The patch fixed many major bugs. From now on, Jabbermogwai will drop the correct amount of loot and Typhon will not act as a blocker in “Shadow of Starlight”. Multiple weapons also went through some heavy tweaking. Weapon damage for Hyperfocus XZ41, Limp, Nemesis, Orgy and many more have been increased. Garcia now has an increased fire rate, and the number of projectiles shot has also increased. Tankman’s Shield weapon damage cap is increased to 200 percent and One Pump Chump and Boomer weapon damage is buffed. Gunner’s “General Winter” minigun damage penalty is completely removed and “Exploding Bullet” damage output is adjusted.

You can read all the changes made by the patch below or on the official site.

Borderlands 3 HOTFIXES: MARCH 12, 2020 Patch Notes


  • Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
  • Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate


We’re looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.

  • Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.
  • Adjusted the Gunner’s “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description
  • Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent
  • Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields


This adjustment will only affect new characters as we continue to improve and balance progression. We’ll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation 4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.

We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.

  • Various areas and side missions on Nekrotafeyo should now match the average level of players
  • Enemies in The Anvil should now match the average level of players



  • Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix


  • Increased weapon damage

The Garcia

  • Increased the Fire Rate
  • Increased the number of projectiles shot


  • Increased weapon damage
  • Increased the Damage Over Time amount

Hyperfocus XZ41

  • Increased weapon damage


  • Increased weapon damage


  • Increased weapon damage

Nimble Jack

  • Increased weapon damage
  • Added 100% Bonus Critical Damage


  • Increased weapon damage

One Pump Chump

  • Increased weapon damage

Roisen’s Thorns

  • Increased weapon damage


  • Increased weapon damage
  • Adjusted the timing of when the three projectiles split to be sooner


  • Increased the Extra Projectile Damage

Tankman’s Shield

  • Increased the Maximum Damage Cap by 200%
  • Increased the percent damage awarded per kill
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