The Best Rainbow Six Siege Attack Operators For Beginners

  • Playstation 4
  • Windows
  • Xbox One
  • Action
  • Combat
  • Shooter
Tom Clancy's Rainbow Six Siege is out now for PC, PS4 and Xbox One
Tom Clancy's Rainbow Six Siege is out now for PC, PS4 and Xbox One Ubisoft

Tom Clancy's Rainbow Six Siege has grown into a massive game thanks to all the free post-launch content provided by the developers. The game has over 52 operators, while more are coming through Year 5 and Year 6. Siege can become quite overwhelming for some players, as all the gadgets, Operator names, and abilities can be quite overwhelming, and not to mention trying to remember the map design of over 20 maps.

In the beginning, you also get very limited renown, so you have to be careful about where to spend it. (PS: don’t spend it on skins and charms like me). If you just started playing Siege then we highly recommend that you go through this guide before investing your renown in any operator. This list will only cover Attacking Operators. You can click here to check out the best Defenders list.


Sledge (SAS)

Loadout Recommendation

  • Primary Weapon: L85A2 Assault Rifle (with ACOG, vertical grip, flash hider)
  • Secondary Weapon: SMG-11 Machine Pistol
  • Gadget: Tactical Breaching Hammer
  • Secondary Gadget: Frag Grenade

Sledge is probably the most simplistic operator in the game. His gadget is a Breaching hammer, which he can use to create a line of sight. He can also break non reinforced hatches and floors. If you need a lot of soft destruction then Sledge is your guy.

His primary weapon is also quite easy to control, whereas the SMG-11 has strong recoil. He also has access to Frag Grenades, so that’s a cherry on the top.


Thatcher (SAS)

Loadout Recommendation

  • Primary Weapon: L85A2 Assault Rifle (with ACOG, vertical grip, flash hider)
  • Secondary Weapon: P226 MK 25 Handgun
  • Gadget: EMP Grenade
  • Secondary Gadget: Claymore

Yet another SAS operator that you should unlock as fast as possible. Thatcher is quite simple, as he has access to over three EMP grenades which can destroy every defender electronics. He is also a very crucial operator if you have a Thermite in your team. He uses the same primary weapon as Sledge, but lacks the SMG-11. He is also the second oldest operator in the game after Kaid.


Ash (FBI)

Loadout Recommendation

  • Primary Weapon: R4C Assault Rifle (with a holographic sight, vertical grip, flash hider)
  • Secondary Weapon: 5.7 USG Handgun
  • Gadget: Breaching Rounds
  • Secondary Gadget: Breach Charge

Ash is the kind of operator who easy to play, but hard to master. Her Assault Rifle is probably the second-best AR in the game after Twitch’s F2. Breaching rounds can be used to open soft hatches or blow up non reinforced walls. You can also destroy tons of defenders' gadgets with it. While Stun Grenades are a good choice, we recommend that you bring Breach Charge with her to do additional soft destruction. A good Ash player can easily do Sledge or Buck’s job.

Fuze IGN


Loadout Recommendation

  • Primary Weapon: 6P41 Light Machine Gun (with ACOG, vertical grip, compensator)
  • Secondary Weapon: GSH-18 Handgun
  • Gadget: Cluster Charge
  • Secondary Gadget: Smoke Grenade

Fuze was my main when I started playing Siege, and you haven’t had real fun in Siege until all of the enemy team had died with a Cluster Charge. You should find a soft hatch or floor above the objective to use his cluster charge. It doesn’t matter if you don’t get any kills, it will still destroy all the gadgets in the area and make the final entry better. You get three of these cluster charges, so don’t be shy. While his AR is a good choice, we recommend that you run with a LMG, because reloading is for cowards. (PS: Always fuze the hostage)



Loadout Recommendation

  • Primary Weapon: V308 Assault Rifle (with ACOG, vertical grip, flash hider)
  • Secondary Weapon: P9 Handgun
  • Gadget: EE-ONE-D
  • Secondary Gadget: Claymore

Back when Lion was released, he was an OP operator. He was so strong that Ubisoft banned him from any ESL matches for a while. However, his reworked version is quite acceptable. His AR is a very good weapon compared to his DMR and shotgun, but his ability is where he shines. When activated, the defending team will have to stay still, otherwise their position will be marked on the map for the entire attacking team. He gets three of these charges, so it’s perfect to pinch roamers or play post-plant with it.

So what do you think? Do you agree with our list? Which other operator do you think we should have added? Let us know your thoughts in the comments section below.

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