Battlefield 2042: Class System Returns in Update 3.2.0

Update 3.2.0
Update 3.2.0 EA

Battlefield 2042 is going back to its roots as DICE Entertainment is set to implement the class system in Update 3.2.0, coming very soon.

What is It?

The class system is a Battlefield staple where players choose a class that specializes in one thing. However, this system is improved with a few notable changes to make it unique to Battlefield 2042.

First is the concept of Weapon Proficiencies. Each of the new classes has something different to offer, such as:

  • Assault + Assault Rifles: 3 Extra Magazines
  • Engineer + LMG: Improved Dispersion while Crouched or Prone
  • Support + SMG: Faster Draw Time
  • Recon + Sniper Rifles: Immediate, constant, and steady scope

This change is meant to encourage players to stick with a weapon archetype based on the role of the class they’ve selected. This is not to say that they cannot use other weapons anymore, but this is more about making sure that they’re getting the most bang for the buck.

That said, players can now use different weapons as they please regardless of class. Want to use a sniper rifle as an Assault? That's now possible! Weapon Proficiencies are just a recommendation so that new and old players are guided to the best possible gun their chosen class can wield.

DICE is also adding class icons for more transparency. Players will know exactly who the enemy’s support player is, for example.

And lastly, loadouts are now unified per class. For instance, changing loadouts for Crawford means that Boris is going to have the same exact weapons and gadgets because they’re both Engineers.

Class System Returns
Class System Returns EA


  • Fixed an issue where two Grenade trails can be seen after throwing one Grenade
  • Added multiple gadgets from portal into the hands of our 2042 Specialists:
  • EOD Bot, Tracer Dart Gun, M18 Claymore, FGM-148 Javelin & T-UGS.
  • Moved the Repair Tool, Insertion Beacon, Defibs and Medpen Gadgets to the new Class Gadget slot.
  • Manually equipped defibrillator revive range (and damage) increased to match the range for interaction revives.
  • Fixed an issue where SFX and VFX would appear incorrectly when a grenade is thrown through trees and bushes.
  • Fixed issues with Throwing knife dealing no damage if the thrower is killed, significantly reducing the likelihood of it happening.
  • Fixed a visual issue where the sparks when repairing the Nightbird with the repair tool, would appear at a distance from the vehicle.
  • Fixed an issue with Throwing Knife disappears when throwing them at trees.
  • Insertion beacons now get resupplied by Ammo Crates.
  • The Ammo Crate can now resupply the Tracer Dart and M18 Claymore.

So, what can you say about the return of the class system in Battlefield 2042 Update 3.2.0?

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