Battlefield 2042: Update 3.1 Improves Hit Registration and More

Battlefield 2042 Update 3.1 (1)
Update 3.1 Twitter/@Battlefield

Update 3.1 for Battlefield 2042 offers a lot of things. Aside from the new vault weapons and the Manifest map rework, this patch also features improvements to hit registration and movement animations.

Hit registration, especially in first-person shooters like Battlefield 2042, is an algorithm that defines how the game’s servers process gunfire from the players’ clients. Assuming that latency is good, when a bullet is fired in a specific direction, it should hit whatever target is present in that location.

In Update 3.1, hit registration has been improved against targets on top of moving platforms or inside vehicles. This implies that bullets have a fair chance of hitting the target even when players are shooting at a vehicle that is moving at top speed. With so many people complaining about hit registration since the game’s release, this is a welcome change.

Additionally, this patch further improves animation responsiveness. Players might notice that aiming down sights and weapon deployment animations feel a lot smoother now than before.

Changelog

GAMEPLAY IMPROVEMENTS
  • You are now able to dynamically change the zoom radius of the minimap via keybind
  • Improved responsiveness on transition into movement from standing still
  • Fixed an issue where it was possible to skip the traversal sprint recovery time
  • Fixed animation not playing properly when entering vehicles though entrance that is high above the ground
  • Resolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revived
  • Fix a rare issue that could make the player stuck in a limbo state after dying during a takedown
  • Making hit reactions more pronounced to improve the shooting experience
  • Added blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemy
  • Fixed a bug where you could attach to a rope through thin walls
  • Fixed a bug when traversal sprinting into water could make the swimming animation break
  • Fixed an issue where you could sometimes see floating weapon parts after throwing a smart grenade
WEAPONS
  • Toggle Optics should now be listed for the NVK-NXT 2X scope in the Rorsch Mk-4 collection menu
  • MP412 Rex now has the intended rate of fire.
  • AKS-74u now has the intended rate of fire.
  • Added several missing weapon attachments to Portal.
  • We have updated several elements of our weapons to improve the overall feel of them. This includes work across our Reload Animations which should make all weapons, across the entire game, feel a lot more snappier and responsive.
VEHICLES
  • Call-in audio now plays when calling in the EMKV90-TOR
  • Updated the description of the Active Protection System to convey that it does not block close-range projectiles
  • Overheat and cooldown states are communicated with red in the crosshair HUD circle
  • Active Protection Systems no longer block damage from C5 or AT Mines

The full patch notes can be found on Steam.

Battlefield 2042 Update 3.1 is available on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

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