Battlefield 1 October Update Released With Patch Notes & Operations Changes

  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
Battlefield 1's October update has been released, and it brings significant changes to Operations lobbies. Weapon balance and Conquest ticket adjustments have been delayed. Battlefield 1 is available now on Xbox One, PC and PS4. EA

Battlefield 1 ’s October update has released across Xbox One, PC and PS4, and the patch notes include dozens of tweaks related to nearly every aspect of gameplay. Operations lobbies have changed, and you can now see those servers in the server browser. Read the full list of changes below.



  • Fixed overly bright mane and tail on horses in Tsaritsyn cathedral. 
  • Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
  • The Assault Truck's sensitivity is now affected by sensitivity options.
  • Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
  • Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
  • Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
  • Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.
  • Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.


Maps & Modes

  • Brusilov Keep: Fixed issue where players could spawn in fire.
  • Fixed an issue with Mother Voice Over on Operations Globe screen.
  • Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.
  • Fixed occluding issues with factory ruin pillars in Tsaritsyn.
  • Enabled damage on barbed wire close to capture point D on Galicia in Conquest.
  • Fixed floating dirt mounds around the train wreck on Volga River.
  • Operation Brusilov Offensive's final rating is now correctly rated out of 24 instead of 30.
  • Fixed an issue where Operations were geographically misplaced.
  • Removed vehicles from Back to Basics Conquest game type.
  • Fixed flickering bright snow on Galicia.
  • Echoes activated in Lupkow Pass.
  • Fixed an issue where more than one piece of music could play during the briefing of an Operation.
  • Removed Elite pickups from Domination.
  • Removed Elite pickups from Team Deathmatch.
  • Updated Red Tide Operation transitional announcer VO for 5 localized languages.
  • Updated localized VO for Red Tide Operation defender briefing.
  • Fixed issue where a player would change to the enemy team while playing Frontlines during a match.
  • Added additional Russian "self" VO.
  • Fixed a red background used for the White Army in Operation Red Tide.
  • Changed Conquest and Domination "You are winning/You are losing" lines to only trigger when teams are close enough (in tickets) to catch up.
  • Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil's Anvil.
  • Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.
  • Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.
  • Removed invisible collision near the French spawn in Soissons.
  • Fixed a crash that could occur in the Operations game mode.



  • Improved culling on player heads.
  • When the video options motion blur amount is set to 0 percent, turning the motion blur system off entirely gains some graphics performance.
  • Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.
  • Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
  • Fixed an issue that could cause server lag by disabling certain debug features.
  • Improved server fps warning icon analysis and alert.
  • Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.
  • Allow player rank to be displayed in in-game scoreboard on password protected servers.
  • Added key bindings for Bayonet Charge (separate from Melee key binding).



  • Server admins will now have the ability to move players between teams.


While the wide assortment of fixes is commendable, the October update does nothing to address two major changes anticipated by the community. For one, the CTE weapon balance changes intended to reduce time to kill will apparently not go public until November. The same looks to be true about the Conquest ticket system changes currently in the CTE as well. The new system brings back the “ticket bleed” mechanic used in prior Battlefield games to make matches finish faster by offering greater favor to the leading team. It ensures fights with a foregone conclusion end quicker. In short, both adjustments intend to make Battlefield 1 more similar to its legacy predecessors.

As detailed in a blog post earlier in the week, new weapon balance and ticket mechanics aren’t the only additions coming to Battlefield 1 in November. During that month DICE will also introduce Operation Campaigns that essentially stitch two existing Operations objectives together. The first one requires the In The Name Of The Tsar DLC.

Battlefield 1 is available now on Xbox One, PC and PS4.

What are your thoughts on the Battlefield 1 October update? Were you expecting more from the patch? Tell us in the comments section!

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