Baldur’s Gate 3 Patch 3: Better Companion, Rewards Pacifism, and Updated UI

Baldurs Gate 3
Baldurs Gate 3 Larian Studios

Baldur's Gate 3 may be in early access but it’s still better than some AAA games. The game's developer and self-publisher, Larian Studios, is working constantly to improve the game and add more features.

Patch #3 released yesterday introduces tons of improvements to the base game. Players now receive rewards for pacifism. No need to kill everyone for more rewards. The companion will now act like one and is less rude. The character follow movement is improved, and now, you can hide your helmet from the equipment screen. The highlights of the patch are mentioned below.

Patch #3 - Inspiration, Freedom & Pacifism


  • Improved character follower movement.
  • Added an option to hide your helmet in the equipment screen.
  • Added trajectory preview for force application when using spells.
  • All characters now correctly stop running when forced turn-based mode is activated.
  • Companions will now jump to follow the main player character.
  • Fixed and re-enabled Larian Cross Save between all platforms.
  • Assorted tweaks to companion approval ratings.
  • The Combat AI now accounts for falling from jumps.
  • Changed AI behavior archetypes for the Boar, Intellect Devourer, and Tiny Spider.
  • Combat music no longer ends when a character joins combat.
  • Audio configuration now updates on selection of an option.
  • In multiplayer, other clients can now hear the dice roll events of a player in dialog.
  • Decluttered the hotbar UI by allowing selection of upcasted versions of spells with a separate widget.
  • Improved look of toggle-able Passives that can be added to the hotbar.
  • Improved some skill tooltips in Character Creation.
  • Added a tutorial for Inspiration points.
  • Cinematics: Adjusted emotions and lookats in certain areas.
  • Cinematics: Camera tweaks and lighting improvements in certain areas.
  • Cinematics: A large pass of improvements on emotions and attitudes.
  • Cinematics: Improved fade timings.
  • Cinematics: Improved blending between poses.
  • Any dialog associated with a mask will play before equipping it instead of after.
  • Jumping down a hole now teleports any following characters as well.
  • Overhauled the sheath/unsheath weapon logic for more consistent behavior.
  • Experience is now awarded for avoiding combat and completing smaller side quests.
  • Added a new sound for rolling initiative in combat.

You can read the complete changelog at the official site.

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