ARMA Reforger Update Live on PC

ARMA Reforger
ARMA Reforger Bohemia Interactive

ARMA Reforger received a small patch a few hours ago. Update went live on PC today and will go live on Xbox platforms on July 14; it is heavily focused on bug fixes. However, it does bring several tweaks and new additions to multiple aspects of the game.

The game AI now features a new navmesh area type for ladders. The community section now has a Feedback Tracker link, and the Rocket M72 gets a new model and rigs.

We have mentioned the highlights of the update below.

  • Tweaked: Logging RplId of nodes that could not be found during creation
  • Tweaked: Added a note regarding prefab entityID network serialization
  • Added: Streaming all content of the current cell first logic
UI and Localization
  • Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
  • Changed: Debug info in entity tooltips is now based on the debug menu
  • Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
  • Changed: Icon indicator for continuous transmission changed to "lock"
  • Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
  • Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
  • Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
  • Changed: Map deactivates/activates the player camera when it opens/closes
  • Tweaked: Backend - Service status test time value reset on errors
  • Tweaked: Backend - Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
  • Tweaked: Support for deleting mods (API)
  • Changed: JsonApi buffer for local saves increased to 1MB
  • Changed: Backend - Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
  • Changed: Backend - Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
  • Changed: Backend - All possible JSON parse errors in WorkshopApi result in a failed state
  • Added: Backend - IsInitialized() API function to indicate an environment load is being processed
  • Added: Hiding an author's content request
  • Added: Author is blocked API
  • Added: BattlEye server filter with icons and a localized string
  • Added: Server browser kick dialogs fallback to error group
  • Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
  • Added: Option to set PiP camera angles for specific kinds of optics

The complete patch notes can be read via the official site.

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