Arma Reforger Patch Live, Patch Notes Here

Arma Reforger
Arma Reforger Bohemia Interactive

Arma Reforger's latest patch went live recently and brought multiple bug fixes. It also made some changes and tweaks to Workbench and Multiplayer.

The patch improved the logging of replication issues. Fragmentation damage is increased, and the layout of the pop-up notification has been changed. Weapon switching is now interrupted if the player jumps, and redundant task notifications are removed.

You can read the highlights of the update below.

  • Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
  • Fixed: Issue with moving dead bodies corrupting the replication spatial map
  • Changed: DoorComponent streaming data optimization
  • Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
  • Changed: Improved logging of replication issues
  • Tweaked: Fragmentation damage increased
  • Tweaked: Pop-up notification layout: size, color, transparency, frequency
  • Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
  • Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
  • Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
  • Changed: Enforced interrupted weapon switching while jumping
  • Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
  • Added: Servers loading indication in the server browser
  • Added: Clear Destroyed Entities - a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
  • Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
  • Removed: More redundant task notifications
  • Fixed: Procedural Animation Editor - Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
  • Tweaked: Allowing to use sRGB color format for mouse cursors
  • Tweaked: Terrain satellite mask is now used for simulating road roughness
  • Added: Road dielectric reflectance to satmaps
  • Added: Prepared a texture compression configuration for UI textures without compression
API changes (for modders)
  • Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
  • Added: BackendAPI.GetCommTestStatus()
  • Added: GarbageManager::Flush script API
  • Changed: JsonApi improved logging

You can read the complete patch notes via the official site.

So what do you think? Are you interested in any of these changes? Have you been playing Arma Reforger recently? Let us know your thoughts in the comments section below.

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