Apex Legends Season 14 Hunted Brings Balancing Changes to Eight Legends

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Apex Legends Season 14: Hunted EA

 

Apex Legends' new season, Hunted, is now available on all platforms. Season 14 brings a new legend, the reworked Kings Canyon, QoL improvements, and bug fixes. You can read about them via our previous article.

The new season also brings major balancing changes to several legends. Valkyrie suffered from a big nerf, whereas New Castle and Mad Maggie received substantial buffs.

The patch improved the placement system of Wattson’s Perimeter Security. Rampart’s Amped Cover placement now ignores friendly collision, which means deploying the cover near allies is now a little easier.

Revenant’s Death Totem will now show a placement preview instead of being instantly placed. Mirage can fool even more players now because his decoys will be picked up by Valk’s Skydive and Seer’s Heart Seeker. Other important changes are mentioned below.

Valk
  • VTOL Jets
    • Acceleration on activation decreased by about 8%.
    • Fuel consumption on activation increased by 33%.
    • Aerial boosting & strafing take a 20% debuff when hit by slowing effects.
    • Added a third orange state to the fuel meter UI between green (>60%) and red (
    • Missile Swarm
      • Aim/turn slow removed.
      • Move slow duration decreased from 2.5s > 2.0s.
      • Reducing the explosion radius from 175 > 125.
    • Skyward Dive
      • Height reduction of 25%.
      • Launch time reduced from 5.5s > 5.0s. Coupled with the height reduction, players in Valk ult now travel upward at a slightly slower speed.
    • Horizon
      • Black Hole: Adjustments to N.E.W.T’s hitbox to make destroying it more reliable.
      • Black Hole: N.E.W.T. takes 50% more damage from explosives.
      Newcastle
      • Retrieve the Wounded:
        • Increased move speed during revive by 25%.
        • Reduced turn slow while reviving by 50%.
        • Increased White Knockdown shield health from 150 > 200.
        • Increase Blue Knockdown shield health from 250 > 300.
      • Mobile Shield:
        • Increased hp from 350 > 500
        • Doubled max movement speed.
      • Castle Wall:
        • Added turn slow to electrical barrier effects and increased the severity of the slow effect to movement.
      Mad Maggie
      • Riot Drill:
        • Projectile Launch Speed doubled. 
      • Wrecking Ball: 
        • Will travel twice as far while dropping the same amount of magnets.
        • Duration increased from 5 sec > 10 sec.
        • Magnet Spawn delay increased from 0.4 sec > 0.8 sec.
        • Wrecking Ball will deal damage to enemy placeable objects: Black Market, Castle Walls, Exhibit, Death Totem, Mobile Shield, Black Hole, Amped Cover, and Gas Barrels. It will also destroy Gibraltar's Dome of Protection.
        • Fixed Wrecking Ball not blinding and slowing enemies.
      Caustic
      • Fixed gas ramping bug where transitioning from friendly to enemy gas would initially damage for more than intended.

      If you are interested in the changes made to all the weapons, feel free to check out our previous article. The complete patch notes are also available via the official site.

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