Anthem Updates Guns With Patch 1.5.0

  • Playstation 4
  • Windows
  • Xbox One
  • Action
  • Open World
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Fixes and improvements in latest patch. BioWare

Anthem released patch 1.5.0 which brings the usual bug fixes and improvements. A number of changes where also made to guns and Javelins. This patch also brings with it the new Season of Skulls. You can read more about that here.

With patch 1.5.0, all challenges in Cataclysm that award major crystals now hand out 500 minor crystals instead. For some good news, once you destroy turrets in Sea of Takaro and Castle Kelrik, they no longer respawn. Finally, teleporters can be immediately re-usable after teleporting.

For the weapons, changes include:

  • Assault Rifles
    • Defender/Elemental Rage/Pyrrhic Victory
      • Base Damage 16->24.1
    • Hammerhead/Ralner's Blaze
      • Base Damage 24.1->34
    • The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
  • Light Machine Guns
    • Relentless
      • Base Damage 18.9->26.4
    • Artinia's Gambit
      • Base Damage 37.8->52.8
    • Havoc
      • Base Damage 14.8->22.5
    • Renewed Courage
      • Base Damage 23.7->35.9
    • Sledgehammer
      • Base Damage 28.5->43.1
    • Cycle of Pain
      • Base Damage 41.3->62.6
  • Marksman Rifles
    • Scout/Thunderbolt of Yvinia
      • Base Damage 36.5->39.7
    • Anvil
      • Base Damage 60.8->70.2
    • Soothing Touch
      • Base Damage 103.4->119
  • Autocannons
    • Torrent/Endless Siege
      • Base Damage 26.4->27.6
    • Cloudburst/Fist of Strahl
      • Base Damage 19.7->20.4
    • Mauler/The Last Stand
      • Base Damage 18.6->19.6
      • Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
  • SMG's
    • Fulcrum/Unending Battle
      • Base Damage 8.9->12
    • Trajector/Retaliation of Garretus
      • Base Damage 14.3->26.3
    • Hailstorm
      • Base Damage 6.9->10.8
    • Vassa's Surprise
      • Base Damage 15->21.6
  • Heavy Pistol
    • Barrage/Close Encounter
      • Base Damage 18.1->26.5
    • Resolution/Glorious Result
      • Base Damage 47.9->48.4
  • Shotgun
    • Scattershot/Papa Pump
      • Base Damage 16.6-20.8
    • Constrictor/Radiant Fortress
      • Base Damage 17.7->18.1
    • Vengeance/Rolling Carnage
      • Base Damage 12.9->24.1
  • Grenade Launcher
    • Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
  • Sniper Rifle
    • Deadeye/Wyvern Blitz
      • Base Damage 240->246
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Whirlwind/Siege Breaker
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
    • Devastator/Truth of Tarsis
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
  • Pulse Accelerator
    • Bad Omen
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Rainmaker
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
  • Blade Slinger
    • Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
  • Volt Caster
    • Jarra’s Wrath
      • The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.

You can read more about the changes with patch 1.5.0 here.

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