Xbox Head Wants To Focus On Frame Rate Over Resolution For Series X

Xbox Series X
Xbox Series X T3

In an interview with Stevivor, Xbox leader Phil Spencer stated that the focus on Microsoft's next-gen console is to deliver more framerates over larger resolution.

Although both Xbox and PS5 are said to be supporting 8K resolution, Spencer was very clear about his vision for the new Xbox. "The feel of games [is] definitely something that we wanted to have more focus on, not just throwing more pixels up on the screen," Spencer said. "We've never really tried to limit what developers are trying to do on our platform, whether it's 60 frames per second on Xbox 360 or people doing 4K, 60 [frames per second] now on Xbox One X."

Spencer went on to say that Microsoft is now inclined toward supporting developers in all ways possible and give them the tools to try out new things and to feel supported by the hardware. He also pointed out that the current-gen consoles are limited by underpowered hardware, which he is planning to avoid in the upcoming console. "I think we've reached a point with Xbox One X in the generation where games look amazing, and there's always work we can do to look more amazing. But I want games to feel as amazing as they look. We don't have that in today's generations, mainly because the CPU is underpowered relative to the GPU that's in the box," he said.

This is a great announcement from the head of Xbox as there have been quite a lot of controversies regarding the claim that new consoles will be able to run games at 8K. There is no doubt that 8K would be a great step up when compared to 4K, which is still taxing on most high-ends GPUs and consoles. Even though "8K Gaming" can be a great marketing term to attract customers, if the consoles struggle to maintain stable framerates, nobody would benefit. It should also be noted that there aren't a lot of people that own 8K televisions or monitors. However, Spencer's take on next-gen graphics is assuring that the upcoming Xbox is focused on running games smoothly, rather than on higher resolutions while sacrificing performance.

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