Xbox One X Build Of Titanfall 2 Can Scale To 6K, Respawn Producer Says

Titanfall 2 is aiming to be an Xbox One X showcase title with developing resolutions scaling as high as 6K. The game, and its DLC, intends to use the console’s full GPU power as much as possible. Xbox One X releases Nov. 7.
Titanfall 2 is aiming to be an Xbox One X showcase title with developing resolutions scaling as high as 6K. The game, and its DLC, intends to use the console’s full GPU power as much as possible. Xbox One X releases Nov. 7. Respawn Entertainment/EA

Xbox One X was advertised as the most powerful console ever made, and the X version of Titanfall 2 aims to live up to those lofty aspirations. In a thread on NeoGAF , Respawn producer Drew McCoy suggested resolutions have been able to scale as high as native 6K during testing phases.

In a thread dedicated to Titanfall 2’s upcoming The War Games DLC, conversation quickly turned to how the sequel might lend support to Microsoft’s 2017 console, the Xbox One X. Fans were quick to point out that development sources had previously confirmed native 4K resolutions on X, but McCoy saw fit to take that notion one step further. Here’s his complete quote in full context.

“When it comes to X1X, it means there are times it'll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. It is truly glorious on a 4K display. This quote will come back to haunt me, I'm sure, but there were times on Wargames last time I was testing where it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we're using 100 percent GPU all the time.”

In other words, it appears that not only is an early Xbox One X build of Titanfall 2 running in native 4K, but it’s also being downsampled from 6K under certain circumstances. That essentially equates to a great supersampled image on a 1080p set and a truly gorgeous one coming down to 4K. In no uncertain terms, stats like that would seemingly push the maximum possible fidelity out of most modern Ultra HD configurations.

Of course, it’s important to note that McCoy does make a few concessions to his claim. For one, because the resolution scaling is dynamic, there’s no guarantee that those astronomical stats will hold through an entire session. More action on screen will likely bring the numbers down a bit. Possibly most crucial of all is the fact that this build is still developing and has not been certified for final release. Microsoft may have reservations about the Xbox One X using 100 percent GPU power so consistently, and Respawn may find that performance suffers as a result.

As in all development scenarios, final targets may change drastically before the public is able to get its hands on the content. This is especially true considering we don’t know the framerate at which that 6K target was hit. That’s precisely why McCoy says his post “might come back to haunt him” in the future.

Even if Titanfall 2 caps out at native 4K on Xbox One X, that’s much better than the game’s dynamic scaling results on Sony’s PS4 Pro. Last October McCoy said that he thought it’d be a long time before triple-A console games could reach native 4K, but, with Xbox One X, it appears that future is already here.

Titanfall 2 will be updated to support the Xbox One X when it releases Nov. 7.

Do you think Titanfall 2 will be able to hit native 4K on Xbox One X? Tell us in the comments section!

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