Warhammer Underworlds: Online Patch 032 Improves Performance, Complete Patch Notes Here

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Warhammer Underworlds Online GEEKDAD

The turn-based table-top game Warhammer Underworlds: Online continuous to get support. Developer Steel Sky Productions released a small hotfix patch today. The update didn’t add any new content, but it did bring several bug fixes and improved some performance issues.

The popup text time is increased by 0.3 seconds and Deckbuilder is now more user-friendly. Warhammer Underworlds: Online's performance and loading time were also improved. The patch also made a few Card tweaks. Dead enemy fighters will not trigger Bloody Retribution anymore, and damaging ally fighters will not grant you Multiple Fronts.

A bug wehre players were getting stuck in the game is fixed and the fighters spawning issue is resolved. Objective Markers will not be shown twice anymore. The complete list of bug fixes and other changes is mentioned below. You can also check out the official site.

Warhammer Underworlds: Online Update 032 Patch Notes

Performance Updates

  • Increase popup text time by 0.3 seconds
  • Updates for the Deckbuilder to make it more user-friendly
  • Various performance updates that ought to speed up loading and playing

Card Fixes

  • Bloody Retribution won’t trigger if the enemy fighter that would cause it to trigger is already dead
  • Multiple Fronts can no longer be scored by damaging your own fighters with ploys such as Shardgale
  • nvisible Walls discards its effect properly during the end phase. It doesn’t hang around until the next round if played during the very last Power Step

Bug Fixes

  • Fixed issues with damage reactions looping
  • Fixed an occasional issue with fighters spawning
  • Fixed Riptooth’s particle effects not appearing
  • We’ve added a potential fix for the bug that doubles up objective markers
  • Server-side changes to timeouts and connection issues to prevent players being stuck in game
  • Waiting For Opponent Connection issue: We now ask players to requeue if no opponent ever connects after a certain amount of time
  • Various other small fixes

So what do you think? Have you been playing Warhammer Underworlds: Online recently? Did you encounter any of the above issues? Let us know your thoughts in the comments section below.

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