Warhammer 40,000: Darktide Hotfix 1.0.14 Squashes Dozens of Bugs; Next Update Coming This Week

Warhammer 40,000 Darktide Update 1.0.7
Warhammer 40,000 Darktide Update 1.0.7 Steam

Warhammer 40,000: Darktide's latest hotfix went just a few hours ago. The patch is focused heavily on bug fixing and improvements. However, a future update focused on new content, crafting, weapons, and more is scheduled for release this week.

Meanwhile, Hotfix 1.0.14 reduces the frequency of crashes. Some memory leak issues are plugged, and multiple localization problems are fixed.

The Voice filter effect on Ogryn Pre-Order Beta Helmet has been removed, and the Imperial Edition Thunderhammer now matches the promotional imagery. Zealot Cowl head cosmetics won’t hide hairstyles anymore, and a hair regrowth serum for Zealot is no longer needed. More bug fixes are mentioned below.

Combat
  • You should now be able to chain grenades or combat abilities from reload on Thumper Mk II.
  • Psyker's Brain Burst should no longer cause warp charge explosions when below its intended threshold.
  • Fixed an issue where the Boss Captain enemy in kill missions would be killed through the shield in the Perils of the Warp explosion.
  • The melee weapon trait "Decimator" should now function properly in the Psykharium.
  • The Ogryn Club "Haymaker" trait should no longer trigger with bleed procs and ranged weapons.
  • Fixed an issue where multiple Veterans could cause their “Volley Fire” combat ability to conflict with the “Bio-Optic Targeting” talent.
  • Fixed an issue where enemies could spawn in view of players near the elevator in Chasm Station HL-16-11.
  • Buffed heavy stubber.
    • Buffed damage from 75-150 to 100-200.
    • Buffed berserker armor mod from near 0.5/far 0.6 to near 1.0/far 0.8.
    • Buffed impact from 8-16 to 10-20.
VFX & SFX
  • Fixed some third person dodge visuals on Force Sword.
  • Fixed some animation errors when dodging using Psyker's “Smite” and then canceling the charge.
  • Fixed an issue with lighting VFX that could get stuck on screen if a player released a combat ability when no enemies were alive and then switched to a melee weapon.
  • Fixed some errors with grenade inspect and other third-person visuals.
  • Fixed an issue where Renegade Gunners wouldn't show wounds unless they were dead.
UI/UX
  • The AFK animation should now sync with the AFK warning popup.
  • Fixed an issue where curio card rating info was inconsistent with weapon card info.
  • Fixed an issue where the “Warp Flurry” weapon trait description wouldn't display correctly.
  • Fixed an issue that could cause an overlap in the name of the Veteran class on the character creation menu.
  • “Executor” trait should now specify what the buff does.
  • Added a clearer representation of rate of fire in the weapon details screen.
  • Fixed blurriness in the weapon details and appearance view using DLSS.
  • Fixed weapon stats layout that was incorrect with 4-digit number combinations.
  • Fixed some weapon descriptions and icons for the two-handed sword in the weapon details screen.
  • Corrected some attack symbol icons in the weapon stats view for the two-handed chainsword Tigurs MK II.

You can check out the complete patch notes of Warhammer 40,000: Darktide Hotfix 1.0.14 on Steam.

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