Wargroove Patch Notes: Patch 1.2 Adds Major Updates

Wargroove is now at version 1.2.
Wargroove is now at version 1.2. Chucklefish

Wargroove Patch 1.2 goes live today on all platforms, bringing with it dozens of improvements, enhancements, and tweaks following the game’s first month after launch. For your reading pleasure, here are the highlights of the latest patch, courtesy of the official Wargroove website.

Wargroove Update 1.2 Patch Notes

Checkpoint system:

  • While playing in campaign mode, you can set a checkpoint in a mission

  • If you are defeated, you can retry from the checkpoint

  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system overhaul:

  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom

  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks

  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars

  • Easy limits you at 2 stars

  • Story limits you at 1 star, and is VERY easy


  • You can now add CPU players to online games

  • There’s now a message clarifying that you must join a match if you don’t have any in progress

  • A number of fixes to Quick Play timers

  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime

  • Seven maps designed specifically for co-op have been added

  • Fix issue where user’s couldn’t get into Online multiplayer

  • Fix issue were main menu could not be invoked during opponent’s/AI turn

General Quality of Life

  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative

  • Skipping battles, captures and cutscenes is now much faster

  • Display the S rank requirements on the overview screen for a mission

  • “Exit” has been renamed to “Suspend” to avoid confusion

  • You can now see teams on the Overview screen

  • Fix international text input on Switch

  • Display the Controller Select Applet on Switch less often

  • Add Korean font

  • Resigning will now destroy all units simultaneously instead of one at a time

New options:

  • Add “Movement Speed” option that allow you to set all units to move faster

  • Add “Confirm End Turn” option to avoid accidental end of turn

  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage

Fog of War:

  • Allies now share vision

  • Eliminated players can still see their team vision; eliminated teams become spectators

  • Spectators can view the current team’s vision

  • Hide enemy income and funds

  • Don’t spawn effects or show building colours inside fog of war

  • Don’t show battle and capture animations unless at least one of the units is visible to the current player

  • Fog of War now updates faster

  • Fix “sonar” bug that allowed you to obtain extra information within fog of war

  • Fix allies being able to move units into each other and becoming stuck

There are also a bunch of minor tweaks and bug fixes that you can read about in the full patch notes here.

This major update comes after the developers pledged to players last month that community feedback and player response was going to be a big factor moving forward. In this latest patch, Wargroove definitely hit quite a few nails on the head, addressing many of the community’s concerns and issues.

Here's Wargroove in action.
Here's Wargroove in action. Chucklefish

Wargroove launched just last month, and so far has been met with positive reviews. The retro-style turn-based strategy game offers plenty of content, including a single player campaign, up to 4-person multiplayer, and custom player-created content as well through Wargroove’s in-game editor. Wargroove’s latest update brings the game to version 1.2.0, and is now live on all platforms including PC, Xbox One, PlayStation 4, and Nintendo Switch.

What do you think about the changes in Wargroove’s latest update? Have you experienced any issues or bugs that the developers might have missed? What changes would you like to see in the next update? Let us know in the comments section below!

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