Warframe Scarlet Spear Update 27.3.13 Fixes Bugs Across The Board

Warframe POLYGON

Warframe has received more updates than any other game that I can think of right now. The latest of those updates went live recently which is mainly focused around fixing bugs. Server optimization has also been greatly improved to make the player experience a little better. Player movement will now feel better as network connections for Towns, Relays, and Dojos are greatly optimized. Multiple script errors were fixed and a crash issue when using Archwing has also been resolved. Railjack weapons Arcanes trigger will work as intended and Void node will be selected when playing Neo or Axi Void Fissure missions. Complete notes are mentioned on the official forum and below.

Warframe Scarlet Spear Update 27.3.13 Patch Notes

Railjack Fixes:

  • Fixed "on hit" Arcanes triggering when using Railjack weapons.
  • Fixed a script error when refreshing the Railjack Armaments screen after Scrapping some Wreckage.
  • Fixed a script error when moving at the speed of light through a Void tunnel.
  • Fixed a script error when exiting a Crewship and going into Archwing.
  • Fixed a script error when firing the Forward Artillery.


  • Optimized network connections to Relays, Towns and Dojos for people around the world. Not only will this improve player movement but it should also help accelerate Kill Code transmission for Scarlet Spear Murex Raids that would have previously had a very high-ping to our servers.


  • Fixed a crash that could occur when using Archwing in Orb Vallis or the Plains.
  • Fixes towards Void nodes not being selected for Neo or Axi Void Fissure missions.
  • Fixed dynamically generated missions (daily Syndicate mission) on Void nodes preventing it from also being a Void Fissure mission.
  • Fixed being punted back to the Relay when attempting to load into the Simulacrum. Also fixed a crash that could accompany this attempt.
  • Fixed Companions trying to attack enemies that are in Inaros’ Devour trap, which we don’t want cause we wish to snack on said enemy.
  • Fixed the Corinth/Corinth Prime Alt fire grenades shooting out sideways.
  • Fixed Tonkor projectiles colliding with themselves when Multishot is used, causing them to instantly stagger players when fired during certain movements
  • Fixed Clients not seeing the "Slam Capacitors" buff being given when using the Arca Titron.
  • Fixed a script error that could break Defection missions that had already failed because too many Kavor Defectors had been killed - if a Defector evacuated during the countdown to extraction the script would break and not be able to force the mission to fail.
  • Fixed a script error in Infested Salvage missions if you joined right as someone was activating a Vaporizer.
  • Fixed a script error that could occur in Infested Salvage missions after a Host migration that would prevent the HUD from being updated.
  • Fixed a script error that could occur after a Host migration of a mission with in-world transmission screens (Kuva Fortress, Rathuum, etc).
  • Fixed a script error that could occur if someone started your Guild's Ascension Ceremony right while you were loading into a mission.
  • Fixed a script error that could occur if a Host Migration interrupted an Eidolon Hunt while the Shrine was enabled.
  • Fixed a script error that would occur if you viewed the Excavator Codex entry.
  • Fixed a script error that could occur during Ghoul Purge Bounties.
  • Fixed a script error when quitting Warframe while in Cetus.
  • Fixed a script error related to Garuda’s Talons.
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