War Thunder: Update 2.7.0.103 Brings More Improvements to the Game

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A new update for War Thunder was released recently and it fixed overpressure damage for some ground vehicles. It also added improvements to the Shell Camera.

Overpressure Damage

Survivability is increased for crews of the U-SH 405, AMX-13 (SS.11), and AMX-13 (HOT). They will no longer be affected by overpressure damage after enemy hits to the external rocket and missile launchers.

More Improvements to the Shell Camera

In a previous update, improvements to the camera were introduced where it will only track shells if players have pressed and held the fire button on a cannon that is ready to fire in naval battles. This means that shell tracking will no longer interfere with cannon shots, which are fired automatically.

The new update further improves this by making the camera work even faster. This time, whenever a player misses their intended target, the camera will automatically shift back to their view as there is no longer any point in tracking a cannon shell that interacts with water, for example.

A Certain Cosmetic Issue is Fixed

Whenever a tanker destroys a ground vehicle and a pilot drops a bomb on the same target at the exact same time, the kill appears to be awarded to the pilot.

According to the devs, this is just a cosmetic issue as the kill will always be awarded to the tanker. To avoid any confusion, they fixed the issue.

Here is the complete rundown of the fixes and improvements introduced in Update 2.7.0.103:

GROUND VEHICLES MODEL, DAMAGE MODEL, CHARACTERISTIC, AND WEAPONRY CHANGES
  • The armor-piercing values of shells in the “Modifications” window now correspond to values in the info cards for shells.
  • The incorrect indication of the enemy that destroyed your vehicle has been fixed in the kill camera.
  • A bug has been fixed where the equivalent of multi-layer armor structures located at large angles was smaller than indicated in the protection analysis.
  • U-SH 405, AMX-13 (SS.11), AMX-13 (HOT): damage to the external ammunition (ATGM and rockets) will no longer initiate overpressure damage.
AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC, AND WEAPONRY CHANGES
  • Tiger HAD, Tiger HAP: a bug has been fixed that resulted in HOT-3 launching containers remaining closed after all missiles deplete in the following presets: “HOT-3 x8, Mistral x2, SNEB x12” and “HOT-3 x 8, Mistral x4”.
  • P-400: a bug has been fixed that allowed installation of the 500lb AN-M64A1 bomb without researching the corresponding modification.
  • A129CBT, A.109EOA-2: a bug has been fixed with the “TOW-2” missile modification that did not match the installed missile ITOW.
  • F3H-2: a bug has been fixed that caused the entire tail being detached when the fin was torn off.
  • A-7D - a bug has been fixed where the rudder remained undamaged when the fin was damaged.
FLEETS VEHICLES MODEL, DAMAGE MODEL, CHARACTERISTIC, AND WEAPONRY CHANGES
  • The shell chase camera has been improved. For better view, the camera now stops at a distance before the shell hits the target, no matter how far the shells travel.
  • M-802: Display of the ship’s skin has been improved.
  • Groza: Display of the ship’s skin has been improved.
AERIAL ENDURING CONFRONTATION
  • All aerial EC missions have been transferred to the rank system for airfields, making airfield size and AAA depend on the rank of battles. The number of airfields now also depend on the rank of battles:
    • Low ranks :
      • 3 near airfields
      • 2 medium distance airfields
      • 2 distant airfields
    • Medium ranks :
      • no near airfields
      • 3 medium distance airfields
      • 2 distant airfields
    • High ranks :
      • no near airfields
      • no medium distance airfields
      • 3 distant airfields

All the above-mentioned things are only the major changes in the update. Some additions and improvements may not be listed in the patch notes, but may still be felt when playing the game.

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