Unreal Engine 5 May ‘Skyrocket’ Game File Sizes, According Game Developer

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Unreal Engine 5 VentureBeat

It’s no surprise that the file size of video games has increased drastically these last couple of years, from Red Dead Redemption 2 being 115GB to Call of Duty Warzone being almost 200GB. The massive file sizes have started becoming a problem for many players, especially those with low data storage and download cap limits. Just five years ago you could play The Witcher 3 with all of its DLC and it only took up 40GB of space. But now a single update of Modern Warfare is that big.

Video Games were slowly increasing in size, and that was expected, but because of Unreal Engine 5 they might ‘skyrocket’. This information comes from Kitatus and Friends CEO and Lead Programmer Ryan Shah. According to Shah, Unreal Engine 5 will make creating assets much easier, thanks to access to original textures, meshes, and much more. However, this will come at the cost of file sizes.

“It looks absolutely fantastic. Especially the Nanite system for a start, I had to scoop my jaw up off the floor after that. It takes a lot of the headache out of asset creation, but at the same time, it starts to raise more concerns. And one of the examples is Call of Duty Warzone at the minute, as people are harassing Activision over the size of Call of Duty Warzone,” Shah said to Wccftech. “And I think when we've got technologies now in the Unreal Engine 5 that allow us to use the original source meshes, with the original source textures and everything like that, the game file sizes are going to have to skyrocket which presents a unique set of challenges.”

This might not be as much of an issue for PC players, but if the current trend keeps on going, then it could be a massive problem for next-gen consoles. Xbox Series X comes with a 1TB SSD and PlayStation 5 only has an 825GB SSD. Yes, you could purchase external HDD, but they will come with their own performance issues as they are not as fast as the inbuilt SSD.

So what do you think? Do you have any issues with massive game sizes? Do you think it was inevitable? Let us know your thoughts in the comments section below.

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