Surviving Mars Below & Beyond Content Update 1: Bug Fixes and Game Improvements

Surviving Mars
Surviving Mars Steam

Surviving Mars recently received the Below & Beyond: Content Update 1. The developers reworked cave-ins, and they no longer require specific technology to be cleared. They also removed blocked tunnels that needed landscaping tools. These changes now make exploration easier. However, players do need specific tools for collapsed tunnels.

Additionally, the developers improved the loading time of the game when players switch between maps. After the map switches once, the following switches will fade instead to speed up the loading screen.

Surviving Mars Below & Beyond: Content Update #1

Gameplay Improvements

  • Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action.
  • Disabled the “visit asteroid” button, if there is no Asteroid to go to.
  • Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids.
  • Elevators can now recharge drones, just like drone hubs.
  • Improve requested payload feedback on the elevator.
  • Added 1 drone to terraforming initiative default loadout to fill out the cargo space.

Bug Fixes

  • Asteroid Lander now gives correct feedback when requiring maintenance.
  • Fixed the lander info panel showing an incorrect status when there aren't enough prefabs.
  • Fixed the lander showing an incorrect status after canceling the trip.
  • Fixed the First Rainfall milestone not being achieved after reaching all requirements
  • Fixed disasters running back to back.
  • Fixed an issue with suffocating colonists continuing to suffocate when they get out of the Elevator.
  • Fixed an issue with colonists suffocating while trying to reach micro-g habitat.
  • Fixed an issue with drones needing several takes on a single cave-in to clear it.
  • Fixed an issue with vehicle navigation when collapsed tunnels are cleared.
  • Fixed Electrolyzer continuing to consume water when turned off.
  • Fixed Drone Hub Extenders not receiving the extra range of 15 hexes.
  • Fixed Drone Hub Extender active range not being redrawn immediately after researching the Signal Boosters.
  • Fixed an issue with the “Unknown” status of drones and rovers while using the Elevator.
  • Fixed empty tooltip and building panel of the Forestation plant when the language is set to Turkish.
  • Fixed drones facing the wrong side while gathering Metals or Exotic Minerals.
  • Fixed an issue with the lander rocket’s color being different before and after construction for some sponsors.
  • Fixed an issue with colonists not occupying the last (14th) slot of the Micro-G Habitat.
  • Fixed tooltip for the Micro-G Habitat colonist filter referring to a dome instead of habitat.
  • Fixed the Jumbo Cave experiment pop-ups showing incorrect cost cuts.
  • Fixed Cave-ins and Collapsed Tunnels not having a texture in the quick bar.

You can read more about the update here.

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