Super Smash Bros: Melee Diehards Are Still Discovering New Moves For Peach

After 16 years this remains the Smash for competitive play.
After 16 years this remains the Smash for competitive play. Nintendo

Super Smash Bros: Melee, also known as ‘How I Spent My High School,’ was released in 2001, making the game a ripe sixteen years old. But some games seem determined to prove Aaliyah ’s old adage, ‘Age Ain’t Nothin’ But A Number.’ Even though two more Smash games have been released since Melee , many hardcore gamers have stuck with the title, favoring the tight controls to the looser playstyle introduced in the follow up Brawl.

Competitive players and frame data analysts are still working to discover new tournament viable moves and techniques. This week, two new invincible techniques have been discovered for Peach and they’re quite powerful, though one may only be possible if you’re a robot.

A well known Smash player Rococo posted some new techniques to Twitter that allow Peach to execute moves from the ledge while preventing interruption from an opponent. Since the game focuses on knocking opponents off the map, the ledge game is key to victory. Battles are often fought over the ledge and players will fight to guard it to prevent other players from recovering to the map.

Rococo breaks down the techniques in a reddit post - but here is the long short of them:

1st Technique: ECB Manipulation into Air dodge

This technique, if properly executed, will give the player nine frames of uninterruptable movement. However, to achieve it, the player must perfectly execute multiple inputs with exact frame perfection. You must drop from a ledge, then jump and air dodge each within a window of 1-2 frames.

The precision required is so intense that Rococo has deemed it ‘TAS only,’ a shorthand for ‘Tool-Assisted’ meaning you need a program to execute it reliably. It’s the second technique that is more exciting since it is potentially tournament viable.

2nd Technique: Glide Toss turnip from the ledge

This technique isn’t more viable because it is easier to pull off but because, according to Rococo, if you mess up you will still typically grab the ledge or land on the stage. This move allows you to toss a turnip from the ledge while gaining 1 frame of invincibility.

This may not sound like a lot but it is these tiny advantages that often lead to tournament victory or defeat in such a precision based game.

We will have to wait and see if anyone uses the Glide Toss Turnip technique to win a tournament.

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