Final Fantasy 7 Remake Analysis: Where Will Each Part End?

Cloud in the Final Fantasy 7 remake trailer.
Cloud in the Final Fantasy 7 remake trailer. (c) Square-Enix

So the Final Fantasy 7 Remake is going to be released in multiple parts, an announcement which brought about exactly the reaction you would expect. Still, it wasn’t surprising news in the least: The game has always been too big for one disc, and in HD graphics with new gameplay, the scope is even bigger. We don’t know just how many parts the game will have yet, but where could it potentially cut? Development is still in its early stages, but where are the natural breaking points in Final Fantasy 7 Remake?

Where Should Final Fantasy 7 Remake Split?

FF7 has a long and sprawling plot, with many major twists and turns along the way. The original game was split over three discs, with the first disc covering the beginning of the game up until Aeris’s death and the second running right up through the beginning of the Crater, the final dungeon. And, considering that the third disc started so late in the game, I wouldn’t expect exactly the same structure in FF7 Remake. It made sense for a game that was bought as a single item, with the disc structure chosen only by data needs, but for a game sold on an episodic basis, FF7 Remake will be split up more sensibly. But how?

If FF7 Remake Has Two Parts

If FF7 Remake only comes in two parts—and if that happens, I think we’ll be very lucky—the breaks are easy enough to guess. Unlike the original, single-release but multi-disc PlayStation version, the switch between parts will come right after a big, dramatic moment. The break will occur for storytelling reasons, not ones of disc space. And the most obvious moment for that, of course, is after Aeris’s death in the City of the Ancients. It’s the most memorable and emotional part of the game—arguably the most famous moment in any video game ever—and I guarantee, no matter how many parts FF7 Remake ends up splitting into, one of them will end after Aeris dies.

If FF7 Remake Has Three Parts

Things get more complicated when we add more parts to FF7 Remake, and breaking the game into three parts might be the most difficult. Two of the other big critical story moments aren’t that far removed from Aeris’s death in terms of time. If all the parts were of roughly equal length, a three-act split could see the first part ending with the departure from Junon Harbor and the first fight with Jenova, and the second ending in Aeris’s death, with the third part being the longest. But the cuts aren’t as even.

If FF7 Remake Has Four Parts

In writing this and refamiliarizing myself with the pacing of Final Fantasy 7, I think that FF7 Remake may well make the most sense if it’s in four parts. Part one would solely cover the game’s long first act in Midgar (greatest city in the world!). Part two would take us up through Aeris’s death, part three from there through the Huge Materia quests, ending with the return to Midgar, and part four would cover from that up through the return to the Crater. That would work well enough, right?

It’s hard to say, really. Final Fantasy 7 is a complicated game, with lots of story beats and probably too many acts. Some of the game’s biggest moments—Nibelheim, the City of the Ancients, the Reunion—happen clustered together right in the middle, followed by a long and complicated back half. Mideel, the Weapons, the underwater reactor… it’s a long, long game.

Even just re-reading through IGN’s ancient FF7 walkthrough, it’s easy to remember why FF7 won such acclaim. It’s a huge and ambitious game. It won’t split neatly or easily into parts, but Square Enix has set itself that task, for better or for worse. Aeris’s death is a natural breaking point, but all the rest are up in the air.

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