Sons of the Forest Patch 7: Dedicated Servers, New Boss Battle, Balancing Changes, and More

Sons of the Forest Patch 7 Steam/Endnight Games

Sons of the Forest, an open-world survival game by Endnight Games Ltd, has received a major update today. Patch 7 brings a ton of cool new content, along with several improvements and balancing changes. Several dozen bugs and a few audio-related issues are addressed as well.

The patch added a new dirty/clean water system, where drinking dirty water will now inflict a small amount of health damage, whereas no such damage will occur when drinking clean water. Players can obtain clean water by boiling water or collecting it via a rain collector. A new end boss battle has been added, and a new cutscene will now play at the end of the game.

Players can now drive around the map using the newly-added Drivable Golf Carts. Dedicated servers are finally introduced alongside some new story note pickups. You can check out the rest of the highlights below.

Features

  • Rifle
  • Decorative frogs
  • Animal head trophies
  • Stone doorways, struts, windows and pillar detached placement
  • New stone holder structure
  • Window shutters
  • Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more

Improvements

  • Stones now apply damage to things when thrown
  • You can now attach stones or any length of log to ziplines rather than just full logs
  • A held relocated structure is now thrown if the player opens their inventory
  • Added new cat food visual
  • Wall shelves can now store cooking pots
  • Kelvin can now finish building stone fireplaces
  • Improved look of burning sticks material
  • Improved look of boiling water
  • Improved performance of trees in winter
  • Improved stone/rock text localization
  • Cannibal winter clothes now burn when the bodies are burned
  • "Collected" and "added to backpack" text when picking up items is now localized
  • Added LOD support so that items in storage holders will disable when far away
  • Fixed issue with armor pieces on shelves having expensive scaled mesh colliders
  • Adjusted some duck landing spots on water that were over land
  • Repairing floors no longer re-orders its planks
  • Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added
  • It should now be easier to place furniture in crowded areas
  • Improved player on fire visuals
  • Added an idle variation to ducks and increased their drinking and eating rate when on lakes

Balance

  • Added custom game setting to allow players to toggle the pausing of the world sim when in inventory
  • Pausing in inventory now defaults to false in hard survival
  • Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it's damage against structures
  • Added additional ammo and health pickups to corridor before gold room
  • Added rifle ammo chance to ammo cases
  • Doubled strength of stone structures
  • Gold Armor now reduces incoming non-demonic damage by 30%

You can check out the complete patch notes on Steam. Sons of the Forest can be purchased from there for $29.99.

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