SMITE: New Update Caps Percent-Damage Mitigation from Items

Update 10.5 Titan Forge Games

Titan Forge Games is addressing tank durability in SMITE Update 10.5, which arrives tomorrow on all platforms.

The biggest change that players can expect in the upcoming patch is the cap on percent-damage mitigation: at 25%. According to the company, putting this cap in place will give the SMITE development team more flexibility on how they can buff items that provide damage mitigation in the future.

Now, there are a few things to keep in mind with the upcoming changes. First, god abilities that provide percent-damage mitigation will not stack with items. Second, if a player gains percent-damage mitigation from gods and items at the same time, only the one with the higher value will be used. And third, unlike items, god abilities do not have a cap on damage mitigation.

That said, players can only gain a maximum of 25% damage mitigation from items. If they want to get around the cap, use exclusive god abilities, like Baron Samedi's "Life of the Party" ultimate, which reduces damage taken by 35%. This specific god ability is unaffected by the capping, as mentioned earlier.

Of course, there are notable exceptions. For example, the Aegis Amulet will always make players immune from incoming damage.

Patch Notes

Item Changes


  • Bloodforge
    • 2,600 Gold
    • +75 Physical Power
    • +10% Physical Lifesteal
    • +7% Movement Speed
    • PASSIVE: Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
  • Breastplate of Regrowth
    • Cost Increased from 2,100 to 2,250
  • Cannoneer's Cuirass
    • Decreased cost from 2,100 to 2,000
    • Passive shifts
      • Increased Damage per level from 5 to 10
      • Decreased Gold provided from 25 to 15
      • Decreased Cooldown from 20s to 7s
      • PASSIVE: Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally. This can only happen once every 7s
  • Phalanx
    • You now gain some of the buff effects that ally minion's obtain with each stack
    • PASSIVE: When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second
  • Spectral Armor
    • AURA: Allied gods within 55 units take 30% reduced bonus damage from Physical Critical Strikes.
    • PASSIVE: When you get hit by a Critical Strike, you gain 15 Physical Power and 20 Magical Power, stacking up to 3 times and lasting 6s.

So, what can you say about the tweaks to percent-damage mitigation in Update 10.5?

SMITE is available on PlayStation 4, Xbox One, Nintendo Switch, and PC.

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