Rocket League Update 1.70 Now Allows Item Archiving, Introduces Item Store

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jason_rocketleague_blueprints
New update has arrived. Psyonix

Rocket League released update 1.70, which introduces new things to the game such as Item Archiving and the Item Store. The update also marks the end of the Competitive Season 12 and the beginning of a new competitive season.

 

The new Item Archiving feature is particularly good for players who no longer wish to view certain items in their inventory.

To archive an item, simply go to the Manage Inventory screen and then highlight the item. After that, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). Once a player archives at least one item, the "Archived Items" tab is then going to be added to the Manage Inventory screen. To remove an item from the archive, look for it under ‘Archived Items,’ then click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item then reappears under the appropriate tab.

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New features have arrived. Photo: Psyonix

New as well is the Item Shop, which is officially live. From the main menu, simply select "Item Shop" then go to the "Featured" tab. The items that are available for purchase show the number of Credits needed to buy them.

Competitive Season

Competitive Season 12 has ended with Titles and Reward Items awarded for the highest Rank a player achieved during the season, along with the successful completion of the appropriate Season Reward Levels. Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body:

  • Bronze I or higher
    • ‘Season 12 – Bronze’ Universal Decal
  • Silver I or higher
    • ‘Season 12 – Silver’ Universal Decal
    • lower Universal Decals
  • Gold I or higher
    • ‘Season 12 – Gold’ Universal Decal
    • lower Universal Decals
  • Platinum I or higher
    • ‘Season 12 – Platinum’ Universal Decal
    • lower Universal Decals
  • Diamond I or higher
    • ‘Season 12 – Diamond’ Universal Decal
    • lower Universal Decals
  • Champion I or higher
    • ‘Season 12 – Champion’ Universal Decal
    • lower Universal Decals

Meanwhile Grand Champion Rewards include:

  • Competitive Soccar Grand Champion
    • ‘Season 12 – Grand Champion’ In-Game Title
    • ‘Season 12 – Grand Champion’ Universal Decal
    • lower Universal Decals
  • Rumble Grand Champion
    • ‘Season 12 – RNG Champ’ In-Game Title
    • ‘Season 12 – Grand Champion’ Universal Decal
    • lower Universal Decals
  • Dropshot Grand Champion
    • ‘Season 12 – Floor Destroyer’ In-Game Title
    • ‘Season 12 – Grand Champion’ Universal Decal
    • lower Universal Decals
  • Hoops Grand Champion
    • ‘Season 12 – Dunk Master’ In-Game Title
    • ‘Season 12 – Grand Champion’ Universal Decal
    • lower Universal Decals
  • Snow Day Grand Champion
    • ‘Season 12 – Blizzard Wizard’ In-Game Title
    • ‘Season 12 – Grand Champion’ Universal Decal
    • lower Universal Decals

The end of Season 12 also means that Competitive Season 13 is here. Season 13 brings a “soft reset” that requires players to play in placement matches for each playlist to recalibrate their Rank. Winning half of the placement matches will land players near their previous season ranking.

League Rankings, meanwhile, are going to be temporarily empty until players complete their placement matches. All placement match wins count towards the Bronze Season Reward Level progress.

With the start of Season 13, Rocket League has adjusted how Party MMR works for Competitive Playlists. A Party's MMR is now going to be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.

You can learn more about the changes coming with Update 1.70 here.

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