'Prey' Day One Patch Leaks, Will Be 1.3GB On PS4

prey-patch-notes
The Day 1 patch notes for 'Prey' have leaked online Bethesda

Prey will have a Day 1 patch, with fixes for everything from audio problems to saving/loading bugs and many more issues found in the game’s demo. This information comes from screenshots posted to Gadgets360.com.

While the patch has only been confirmed on PS4, it’s safe to assume a very similar patch will be coming to Xbox One and PC as well. The patch for PS4 is 1.3GB. Typically the file sizes for Xbox One and PC differ by a few MB, but still expect the patch to be over 1GB of data.

Prey Day 1 Patch Notes

The full patch notes are as follows:

  • Enemies

    • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms

    • Cystoids and cystoid nests now react appropriately to fast-moving objects

    • Explosive containers will now explode when thrown at technopaths

    • Nightmare will no longer camp objects the player has turned into in front of it

    • Operators can no longer occasionally shoot through walls

    • AI adjusts for difficulty level more effectively

    • Multiple telepaths in an area no longer chain attacks on a player

  • Weapons

    • Touching placed grenades while mimicked will no longer cause them to explode

    • Boltcaster can no longer cause zero-damage critical hits

    • Nullwave Transmitter now works on Apex tendrils

    • Technopaths can now be hit by sneak attacks with the stun gun

    • Grenades are now affected by lift fields

    • Dropped weapons will now re-equip to favorites wheel when picked up

    • Recycler grenade damage now properly scales with difficulty level

    • Gloo gun no longer loses functionality after placing too many gloo balls on a level

  • Powers

    • Various fixes to Mimic Matter ability

    • Players can now open EMP’d doors with their leverage abilities

    • Backlash now properly prevents suit damage while active

    • Player’s attacks will no longer consume Backlash charges

    • Object targeted by Lift Field will be highlighted properly

    • Remote Manipulation can now be used to open most containers

  • Chipsets

    • Beam Shielding chipset now properly reduces damage from military operators

    • Updated Mimic Detection 2 chipset description to include all mimic types

  • Player

    • Military operator effects fixed for first-person view

    • Players are now affected by electric floors/water while jumping

    • Telepath will no longer knock player out of the world in Crew Quarters

    • Player will no longer fall out of the world when gravity is restored when they’re upside down

    • Players can now carry destroyed operators properly in Zero-G

  • Game

    • Hacking minigame will now properly display what object is being hacked in the UI

    • Players can now split stacks when looking at container inventories

    • Various fixes to behaviours when players mimic an operator

    • Localized versions of the game now support switching VO to English

    • Killing Mikhaila with the Q-Beam now only counts as one human killed

    • Quickload loads the most recent save of any type, not just auto-save

    • Addressed several framerate bugs

    • Addressed several save/load bugs

    • Several crash fixes

    • Various mission and objective marker fixes

    • Various localized text and audio fixes

    • Various SFX fixes

    • Various VFX fixes

Prey comes to PS4, Xbox One and PC on May 5.

So what do you think? Any fixes on the list you are excited for? Is there still an issue from the demo you noticed is not addressed here? Let us know your thoughts in the comments section below.

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