Overwatch Experimental Mode December 3 Update Buffs Reinhardt and Nerfs Baptiste

Overwatch Experimental Mode
Overwatch Experimental Mode Wallpaper Access

It seems like Blizzard is not leaving Overwatch post-launch support anytime soon. The developers released a small update yesterday for all platforms. It doesn’t have new content or bug fixes but adds some balancing changes for the Experimental Mode. This is a special mode where developers can tweak and balance Heroes, and wait for feedback before releasing it to the main build.

The update made changes to three Heroes. Baptiste received a small nerf. His Immortality Shield health is down by 50 points and the cost of Amplification Matrix is up by 15 percent. D.VA received a minor tweak. Her armor/health distribution is changed from 200/400 to 300/300. Reinhardt is the only hero that received buffs. His base armor protection is increased by 50 points and Rocket Hammer now deals 85 damage.

The complete patch notes are mentioned below and on the official site. Keep in mind that these changes are only in the Experimental mode, not in the main build. Meanwhile, we still haven’t received any word about the upcoming Overwatch 2.



Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

Developer Comments: To adjust Baptiste’s overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we’re taking some durability out of Immortality Field and increasing the cost of his ultimate once again.



  • Mech Armor/Health has been redistributed from 200/400 to 300/300

Developer Comments: We’re increasing the ratio of armor to health that D.Va’s mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.



  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

Developer Comments: The intent of these changes is to slightly bolster Reinhardt’s frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we’ll be keeping a close eye on the overall impact of this change.

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