Overwatch August 18 Update Patch Notes: Moira Gets Reworked Again

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Moira (c) Blizzard

Overwatch is known for continuously tweaking its heroes so that each character is as balanced as can be. However, sometimes this is hard to achieve. Take Moira, for example. The devs at Blizzard have reworked Moira for the second time, so let’s hope that this is the final overhaul. That said, the Moira changes are only live on the Overwatch Eperimental mode, and have not been pushed to the main live build as of yet.

Moira's Biotic Grasp attack angle has been reduced by 37 percent and the cooldown for her Fade ability is increased to eight seconds. Her Biotic Orb received the most changes. The orb will now stick to enemies and not pierce them, and will only do damage when it actually hits the target. The Orb will deal 60DPS and will stick to players for three seconds. From now on, the Orb will bounce one time and its speed is increased from 20 to 25. Several other characters were also buffed and nerfed.

You can read the complete patch notes of the update below or on the official site.

Overwatch Retail Patch Notes – August 18, 2020



Biotic Grasp

  • Attach angle reduced by 37%

Biotic Orb

  • Now sticks to enemies when impacting them, instead of piercing through them
    • Only deals damage if stuck to a target
      • Now deals a constant 60 DPS to all enemies
      • Will remain on a stuck player for three seconds or until 120 damage is dealt to that player, whichever happens first
  • Now is destroyed if it hits an enemy barrier
  • Reduced max number of bounces to one
  • Increased projectile speed from 20 to 25


  • Now phases out all allies within 6 meters (and self) for one second after exiting Fade
  • No longer frees Moira or allies from Zarya’s Graviton Surge or Sigma’s Gravitic Flux
  • Cooldown increased from 6s to 8s


Wraith Form

  • No longer frees Reaper from Zarya’s Graviton Surge or Sigma’s Gravitic Flux



  • Fixed a bug that caused player names to not appear properly when viewing a replay
  • Fixed a bug allowing turrets to get placed in invalid locations
  • Fixed an issue with the Union Jack spray appearing incorrectly



  • Fixed a bug where Swift Strike would not deal damage if used on a target that is against a wall


  • Fixed a bug that caused Ice Wall to boost characters upwards inconsistently
  • Fixed a bug allowing Ice Wall to be placed on top of Mei’s Cryo-Freeze


  • Fixed a bug that caused yellow orbs to not display over deceased allies


  • Fixed a bug that caused Zenyatta’s melee animation to not appear properly when using melee to cancel out of a secondary fire charge
  • Fixed a bug that caused primary and secondary fire to not activate properly after dying, in rare cases
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